These are all from Sewer Doc Disk 1, all the wee ones stuck toether
Hacker Hints
These are the sequences of which cities to go to first and what to buy and trade when you get there.
1. Switzerland – Give 5,000 – Buy Both Items.
2. Egypt – Give Watch – Buy Both Items.
3. Rome – Give Tut – Buy Nothing.
4. India – Give Scarab – Buy Nothing.
5. New York – Give Swiss Chalet – Buy Bonds.
6. Tokyo – Give Bonds – Buy Both Items.
7. China – Give Pearls – Buy Jade.
8. Cuba – Give Jade – Buy Nothing.
9. London – Give Camera – Buy Beatles Album.
10. San Francisco – Give Beatles Album – Leave to Washington.
11. Washington – Give F.B.I. Agent Document.
Now to start the game. When it asks for logon type.
LOGON:Australia
It will then take you right in to the game avoiding clicking the mouse on
the various items. Next center your time zone so you have daylight on the
most populated area. I will now give you a chart of the moves to make to
get through the game. NOTE: Be very careful when clicking your moves
because the count is VERY important one false move and you will not make
it to Washington. This game is timed by moves and not by a time limit. Take
your time but be accurate and careful.
When it asks for your name type your name fully because it will print a
page from the Washington Post with your name in it, so be sure to have an
Epson compatible printer connected.
W’ell here goes. GOOD LUCK!!!!
6 – East
4 – North
Switzerland - Give 5,000 – Buy Both Items.
4 – West
1 – North
6 – East
2 – South
1 – East
Egypt – Give Watch – Buy Both Items.
1 – East
1 – North
1 – West
Rome – Give Tut – Buy Nothing.
1 – East
3 – North
2 – East
3 – South
1 – East
India – Give Scarab – Buy Nothing.
1 – West
3 – North
16 – West
1 – South
New York – Give Swiss Chalet – Buy Nothing.
6 – West
1 – North
14 – West
2 – South
5 – East
Tokyo – Give Bonds – Buy Both Items.
4 – West
China – Give Pearls – Buy Jade.
1 – East
3 – South
2 – East
1 – North
4 – East
1 – South
2 – East
1 – South
2 – East
1 – South
8 – East
3 – North
Cuba – Give Jade – Buy Nothing
8 – East
2 – North
2 – West
1 – North
3 – East
London – Give Camera – Buy Beatles Album
3 – West
2 – South
12 – West
1 – North
1 – East
San Francisco – Give Beatles Album – Go to Washington
1 – West
1 – South
10 – East
2 – North
2 – West
1 – South
3 – West
Washington – You Made It !!!!!!!
This DOC was edited and corrected by SEWER RAT and brought you by SEWER
SOFTWARE.
——————–
Leather Goddesses of Phobos Solve
By Charazz, Mad Hacker, & Obsidian Brought to you by SEWER SOFTWARE.
Edited and corrected by SEWER RAT.
Ok…well, we’ll start out in Joe’s Bar. This is where you decide whether
you want to be a boy or a girl. If you want to be a boy, go NW; if you wanna
be a girl, go NE. The next thing to do is to GET STOOL. Then PISS. Then go
back the way you came, either SE or SW. Now for the fun part…type LEWD,
then 19 (for your age). Now WAIT until you’re in the cell. GET ALL, OPEN
DOOR, S(outh), OPEN NARROW DOOR, S, GET ALL, N, U, N, TURN ON FLASHLIGHT,
STAND ON TRENT, ENTER CIRCLE, HISS, W, GET JAR, PUT ALL IN BASKET, ENTER
CIRCLE, GET SWORD, S, MOUNT, W. You should be at the main hatch now. So,
DISMOUNT, GET SUIT, WEAR SUIT, OPEN HATCH, N. Now you are matched up
against an assassin with bad breath. So, you gotta kill him before he kills
you. HIT THORBAST WITH SWORD, then press G until it says that his sword
is coming toward you. This may take a long time, but it will work. If you
wish, you may want to alternate between commands like swing sword,
hit sword, kill assassin, etc. Anyway, once you see that happen,
GET HIS SWORD and then OFFER HIS SWORD TO THORBAST. Now with Thorbast
out of the way, HIT MONSTER WITH SWORD and UNSTRAP YOUNG WOMAN.
Now FOLLOW YOUNG WOMAN and you’ll get the photo of Jean Harlow. Now OPEN
DOOR and go E(ast). You have a fun time with Elysia and then go S(outh).
Go S, MOUNT, E, DISMOUNT, W, W, W, and ENTER CIRCLE. Then WAIT and you
should be at the ruins with the frog. If not, then something is screwed. Go
W, W, NW, SHOW PAINTING TO MOUSE, GET MOUSE, S, ENTER CIRCLE. Now you
should be in the basement. Go U, U, N and ENTER CIRCLE. Now you should be
in the jungle. Go E, E, TAKE STAIN, NW, OFFER FLASHLIGHT TO SALESMAN, GET
MACHINE, KNOCK ON DOOR, D, GIVE CHOCOLATE TO MALE (or female if you’re
female) GORILLA, Z, Z, FUCK FEMALE GORILLA (or male if you’re female),
GET HOSE, EAT CHOCOLATE, OPEN CAGE, OUT, UNSTRAP ME, UNSTRAP TRENT, DROP
HOSE, PULL SWITCH, GET UP, GET HOSE, ENTER CIRCLE, PULL KNOB, OPEN BOX, GET
COIN, SE, ENTER CIRCLE. Now you should be at the Royal Docks. So, ENTER
BARGE, PRESS PURPLE, PRESS ORANGE, Z, Z, Z, Z, PRESS ORANGE, OUT, N, PUT ALL
IN BASKET, DROP SWORD, GET MESSAGE, GET BALM, S, IN, PRESS ORANGE, Z,
PRESS ORANGE, Z, OUT, E, NE, Y (don’t worry, Trent and Tiffany never die),
SAY “RIDDLE”, W, READ CODED MESSAGE. Now type in the number that appears on
the coded message, except type it in backwards. The guard should reply,
I’ll summon that one. Go W, Z, ASK WIFE TO KISS MY KNEECAPS, GET ALL,
DROP STOOL, DROP MESSAGE, D, SAY “KWEEPA”, HOP, CLAP, NW, N, NE, E,
CLAP, NE, HOP, NE, SAY “KWEEPA”, CLAP, SE, D, NW, HOP, CLAP, NE, N, SAY
“KWEEPA”, S, CLAP, HOP, NE, U, NW, CLAP, GET PHONE BOOK, SAY “KWEEPA”,
HOP, NW, CLAP, S, SE, SE, D, CLAP, HOP, SAY “KWEEPA”, NE, W, CLAP, E,
HOP, W, S, CLAP, SAY “KWEEPA”, SW, GET RAFT, HOP, CLAP, N, S, E, NW,
CLAP, SAY “KWEEPA”, HOP, N, U, GET PIN, N, E, SE, U, ENTER CIRCLE. Now
you’ve passed the hardest part in the game. By the way, if you didn’t follow
the above catacomb directions to the letter, you should be dead. Anyway,
now you shouldn’t be able to see. So type D until the floor crashes in.
Then DROP TORCH, DROP MAP, ENTER CIRCLE, W, IN, PRESS ORANGE, G, Z, Z,
Z, OUT, PRESS ORANGE, W, PUT STAIN ON CIRCLE, DROP STAIN, ENTER CIRCLE, S,
GET SACK, OPEN SACK, EMPTY LEAVES, PUT ALL IN SACK, N, NE, U, GET SHEET, TEAR
SHEET,TIE STRIPS TOGETHER, TIE ROPE TO BED, THROW ROPE OUT WINDOW, 200, Z, Z,
TAKE HEADLIGHT, CLIMB DOWN STAIRS, E, MOVE SOD, ENTER CIRCLE. You should now
be at the end of the hallway. Go N, ENTER CIRCLE, E, D, OUT, S, SE, DONATE
COIN TO PENGUIN, SE, EMPTY BASKET INTO SACK, N, GET BABY, PUT BABY IN BASKET,
PUT BLANKET IN BASKET, S, S, PUT BASKET ON STOOP, WAIT until she opens
the door and takes the baby, then OPEN DOOR, ENTER IGLOO, TAKE COTTON
BALLS, OUT, N, NW, W, ENTER CIRCLE. Now you should be at Wattz Up Dock. Go
W, W, NW, PUT BALM ON LIPS, PUT PIN ON NOSE, DROP ALL, COVER EARS WITH HANDS,
CLOSE EYES, KISS FROG, GET BLENDER, TAKE PIN OFF NOSE, DROP PIN, TAKE OFF
BALM, DROP BALM, SHOW PAINTING TO MOUSE, TAKE MOUSE (Make sure you show
him painting first), TAKE ALL BUT BALM AND PIN, W, N, N, OPEN COMPARTMENT,
PUT JAR IN COMPARTMENT, CLOSE COMPARTMENT, TURN ON MACHINE, OPEN
COMPARTMENT, GET JAR, RUB CREAM ON DAUGHTER, GET ANGLE, N, PUT RAFT IN
WATER, GET IN RAFT, Z, Z, Z, Z, Z, Z, GRAB DOCK, S, E, S, GIVE COIN TO
PROPRIETOR, SEARCH DUST. Now press G until you grab the tube, then go
TUBE, PUT CIRCLE ON GROUND, ENTER CIRCLE, Z, Z, GIVE BLENDER TO TRENT,
GIVE HOSE TO TRENT, GIVE COTTON BALLS TO TRENT, GIVE ANGLE TO TRENT,
GIVE HEADLIGHT TO TRENT, GIVE MOUSE TO TRENT, GIVE PHOTO TO TRENT, GIVE
PHONEBOOK TO TRENT…
Yet another solution brought to you by SEWER SOFTWARE.
——————–
THE LEISURE SUIT LARRY SOLVE
============================
This solve didn’t get all the points, but it finishes the game.
The 1st step is to enter the bar, go to the bathroom and read the walls
several times until you get the password. Then go to the sink and get
the ring. You can use the toilet if you want. Go to the bar and buy a
whiskey. Go to the drunk next to the bathroom wall and give him the
whiskey. He’ll give you the remote control. Get the rose too. Go back
into the bar and knock on the big door.. when he asks you for the
password.. tell him “Ken sent me”, Then enter. Turn on the T.V. with the
remote. Keep changing channels until you find a channel he likes.. he’ll
move from the stairs. Climb up and voila! The prostitute. Don’t hop into
bed with her until you get the rubber. You just need the candy on the bench.
Get it. Go out the window, and go to the fire-escape ladder. You’ll fall
into a dumpster. Search it and get the hammer. Exit the dumpster and go left.
Call a cab at the street. Now go to the casino and go through the lobby.
Get the card in the ashtray. Now gamble a bit until you have about 250
dollars. Go outside. Sometime in the game when outside the casino, a guy in
a barrel will come up and ask you to buy an apple. Buy it. Call the cab ..
tell him to go to the Store. Enter the store and buy a rubber. Also get the
cheap wine in the back. (Never enter the cab with the wine .. the cabbie
will get drunk and kill you) Pay for the wine and exit .. wait for the
russian looking guy to come from the left. (Ignore the dog) When he comes,
give him the wine .. not money. Once you have the knife go right and show
the pass to the Bouncer at the disco door. Go in and sit down at the table
with the lady. Smile and give her the ring, the candy, and the rose. Ask
her to dance. When you finish off with the dancing ask her to marry you.
She’ll ask you for 100$. Give it to her and meet her at the marriage
chapel. It’s east of the casino front. Enter and go up to the front. Type
“marry”, and you’ll get married. Go up to the honeymoon suite.( fourth floor,
door with the heart.) Knock, and enter. She’ll be on the bed, and “Not
in the Mood!?!” Turn on the radio and listen to it. You’ll get a number to
call to get the wine delivered that she wants. Go to the casino and get
some taxi fare money. Go to the phone in front of the store, call the number
and have them deliver it to the “honeymoon suite”. If they say it
probably won’t show up, you screwed up on the typing. Go back to the casino
and go to the suite. Be sure that you have the knife. Enter and pour the
wine. Things will take they’re course and you’ll find yourself tied to the
bed. (The Bitch!) Use the knife and free yourself. Get the rope and leave.
Go to the casino again and using some saving, use the dollar and get about
50$. Once you have it, go to the bar and Knock on the door again. Go up
the stairs and screw her now that you have the rubber. Remove the rubber
after you’ve used it. Go out the window and this time go to the right
of the balcony. Tie the rope to your- self and tie it to the railing. Type
“Go window” or something so you’re hanging in front of the window on the
right. Break the glass with the hammer. Get the pills. Pull on the
rope and untie yourself. Go down the fire escape and call a cab again. Go
to the casino and go to the eighth floor .. Talk to the lady at the desk
until the game tells you that you’ll need some medicine or something. Give
her the pills. She’ll run off and leave the desk unguarded. Push the
button and enter the open doors on the right. FINALLY, THE FINISH… Enter
and go up and right. When you’re in the room with the bed, open the closet
door. Enter it and type, “look”. Get the doll… then wait as you run after
it. When you’re near the hot tub, enter it. Look at the lady. Smile, and
give her the apple. Things will then run they’re course, and Voila! Vous
avez finiz le adventure! (You have finished the adventure!)
——————–
[>> M I N D S H A D O W <<] Brought to you by Sewer Possum. Ported
from the AMIGA and edited by S.Possum.
Part 1
Well, here we are again, all set for another adventure, but without any
elfin swords or magic lamps. You awake on a deserted island suffering from
amnesia. Your mission, if you accept, is to
save yourself and to regain your memory.
There are a few tricky puzzles to solve and saving the game at various
spots is recommended. Also, as in other adventure games, it is a good
idea to map your surroundings. The graphics are adequate and the parser,
although not as good as Infocom’s, does work. Remember to examine and
search everything you find in your journey.
There are two unique commands built into this game. The most critical
function is the “THINK” command. When a clue is found, type in the word
THINK (followed by the clue that you found) and hope for the best. If you
haven’t thought enough you’ll never solve the game. The other command is
the “HELP CONDOR” function. The game has a help list built into
the program that you can call on if you need a push in the right direc
tion. The only problem is that it can be called up only three times during
the game. After that you are on your own.
Let’s get started. You awake on a deserted beach with a spectacular view
of the ocean. In fact, look at the ocean but but don’t go in the water.
Go N, then enter the hut and take some straw. Examine the trash can and take
the candle. Well, you don’t really need it. Exit the hut then go E. Take
a piece of steel from the dory, then go E again and take a vine. Go W, W,
S, and drop all but the vine. Go E, and you should be at the edge of a
cliff. Tie the vine to a rock then go Down.
Enter the cave and examine and search all, then take a rock from the ground.
Dig in ground. Take the map, then E, Up, W. Look at the map, then N.
At this point, you might want to save the game.
Go N, N, E, N, E, E, S, S, E. Search the trunk and take the bottle,
but don’t drink it. Go W, W, N, W, W, S, W, S, S, S. Drop the map, then take
the piece of steel and the shell. Listen to the shell. Type, “BANG ROCK
WITH STEEL OVER STRAW TO MAKE FIRE”. Drop the rock and the piece of steel,
then wait. When the boat comes, offer the captain the bottle.
MINDSHADOW – Part 2
You should now be on the pirate ship and the captain will have left you
alone to go exploring. Go N, W, and talk to the doctor. Go S, then fight
with the man. Go S again and take the meat cleaver. You can also eat the
fish if you like sashimi. Go N, N, E, S, S, S, W, then cut the chain with
the meat cleaver. Go E, N, N, E, E.
You should now be in England. Go E, E, E, S, and search the sleeping man.
Take the hat and the money, then go N, W, W, S. Give the man 5 pounds and
take the pole. Go N, W, and get the debris with the pole. Drop the pole,
then take the newspaper. Read it. Remember to remember. Go E, N, and
talk to the man. Give the man 5 pounds and remember the password (it may vary
with different disks). Go S, E, N, E. This is another good
spot to save the game. Talk to the woman, then give her the
hat. Go E. Examine the drink, then follow the man. Go S, W, then take the
hat and look inside the hat. Rather then leave a tip, you can kiss the
woman. Go W, N, E, then type, “CHANDRALT” or whatever the password
is in your game. Give the man 200 pounds for your ticket then go W, S,
S, W, N, N, and enter the airplane. Remember to remember.
You should now be in beautiful downtown Luxembourg. Go N, W, then
BOOTH 11. Talk to the man. If that doesn’t work,
search the man. Take the note and the ID card, then read both of them. Go E,
E, N, N, W, Up, N. This is another spot to save the game.
MINDSHADOW – Part 3
Go W, then DUCK. Examine the room and take all. Read the parchment. Go E, S,
Down, E, S, and now we are going on a little nature hike. Go E, E, E, S, and
dig in the ground with the shell. Drop the shell, then take the leaflet and
read it. It sure does look like a bank account
number. Go N, W, W, W, W, and talk to the
woman. Type in the bank number then open the box. Take the gun, then drop
the box. Go E, N, W, Up, N, N, N, N. This is it. Save the game again, then
E. Shoot the man with the gun, then take the message and read it. Now, if
you have remembered all the names and found all the clues, you should regain
your memory and solve the game by using the THINK COMMAND.
Type “THINK ARCMAN”. “THINK BOB”. “THINK MASTERS”. “THINK JARED”. “THINK
TYCOON”. “THINK LUXEMBOURG”. “THINK WILLIAM”. At this point, a new screen
should appear with the entire story of your trials and tribulations.
MINDSHADOW is copyrighted
1985 by Activision, Inc.
This walkthru is copyrighted 1985 by Gerry S. Hossa.
All rights reserved.
Typed and edited by Sewer Possum for DOC DISC 1.
——————–
Sinbad and the Throne of the Falcon
***********************************
For those people that want to win, but need help, read on !!
Seek out the Shaman first. Find out what animal you need a body part from.
Find the Gypsy and get her to give you a charm and also location of the
Genie. Find Libitina and get the location of all three idols.(Do not
let her possess you, that is only good for learning how to fight) Keep watch
on the city map. The flashing hexes are supply points and you acquire men
the longer you stay there. (Up to 51 or so) When this limit is reached
have a smaller group ready to move on that hex and move the larger group
off. In this way you will have more men to fight the Black Princes Armies.
Protect your supply points but the Castle is the MOST important.
Use the Genie only as a last resort. There are three wishes to be granted,
if you need him use all you wishes at once, if you don’t you’ll find out
quickly why not!
Tips for fighting:
Human opponents: Defend and attack low and medium (don’t attack high)
Animals (Lion,Panther,and Lynx): Defend and attack low and sometimes
medium
Sasquatch: Defend and attack high
Skeleton: Same as human
Idols: Defend and attack low (without charm from Gypsy you don’t have a
chance)
IDOLS: When you are ready to seek out the idols go for the toughest one
first. (Libitina with inform you which the strongest is) When the eye is
green click the mouse button on it. If it isn’t green then get ready for
battle (and pray).
Cyclops hints: Keep moving and Practice, Practice, Practice !!!
Shipwreck hints: Keep a sharp eye for men floating usually between rocks, if
in doubt as to missing the rocks then leave them alone and go the safest
path. If you hit a rock the game is over.
Earthquake hints: Try your own strategy but here’s mine. Wait until
the boulders are close to you to jump to the next ledge (Not too close
though). Keep towards the center if you can so as to avoid getting trapped
on the edge.
Doug Nolte
Luke AFB, AZ
These hints were brought to you by the illustrious and regal SEWER SOFTWARE
team. Edited and corrected by SEWER RAT.
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