Solutions 1

Note: – this is an unedidted dump from the original disk.

This file contains the solutions to :-
Ballyhoo
Cutthroats
Enchanter
King’s Quest II
Infidel
Hitchhicker’s Guide to the Galaxy
Mindshadow
Planetfall
Seastalker
Suspended
(in that order!)
Compiled by Cyborg. Brought to you by SEWER SOFTWARE.
Edited and corrected by SEWER RAT.

PARTIAL BALLYHOO WALKTHROUGH !!
===============================
NOTE: THIS IS A PARTIAL WALKTHROUGH, WHICH WILL GIVE YOU 80 OF THE 200
POINTS.WE RELEASED IT BECAUSE OF THE GROWING QUESTION OVER THE USE OF THE
TICKET. SPECIAL THANKS ARE GIVEN TO KRILL AND TOUCH-TONE.
WRITTEN BY: CLASH, CHRONOS, AND THE GREMLIN.
(COMMENTS IN PARENTHESIS SHOULD NOT BE ENTERED)
HERE WE GO :-
S, HELP MIDGET, S, GET POLE, N, N, N, U, E, E, E, E, E, E, GET BALLOON
W, W, W, W, W, W, D, D, GET POLE, S, S, W, GET MASK, S, W, GET ALL, Z,
HIDE, Z, Z, E, UNTIE BALLOON, SUCK HELIUM,HARRY,HELLO, S, WEAR MASK,
WEAR SUIT, W, KNOCK ON DOOR, S, EXAMINE ASHTRAY, GET M,
(CHUCKLES THE CLOWN WILL NOW THROW YOU OUT)
CRAWL UNDER TENT, GET WOOD, Z, Z, Z, Z, Z, E, E, N, N, NE, SEARCH GARBAGE,
GET TICKET, SW, S, PUNCH BLUE
(BLUE FOR BOYS, PINK FOR GIRLS…)
INSERT TICKET IN SLOT, E, S, SE, LOOK IN CAGE, GET KEYS WITH POLE, NW, N,
E, N, SHOW TICKET TO RIMSHAW, RIMSHAW, HYPNOTISE ME (RIMSHAW,HYPNOTISE ME IS
ONE COMMAND,NOT TWO)
(YOU WILL BE HYPNOTISED AND PLACED IN THE GRANDSTAND…)
GET UP
(WHEN YOU SEE THE HAWKER SOMETIME WITHIN THE NEXT 12 TURNS, TYPE: [BUY
{FOOD}] WITH {FOOD} BEING WHATEVER HE HAS TO SELL. THEN TYPE: [GIVE $1.85
TO HAWKER].)
S, E, U, U, E, D, D, E, U, U, E, D, S, GET IN LINE, Z, Z, GET OUT OF LONG
LINE, GET IN SHORT LINE, Z, Z, Z, GET OUT OF LONG LINE, YES, GET IN LONG
LINE, EAT BANANA, THROW BANANA, N, HAWKER, HELLO
(YOU WILL NOW GO BACK. FOLLOW THESE DIRECTIONS UNTIL YOU WAKE UP:
U, W, D, D, W, U, U, W, D, D, W, U.
(YOU SHOULD HAVE WOKEN UP BY NOW AND SHOULD BE BACK IN RIMSHAW’S ROOM.)
RIMSHAW, TELL MY FUTURE
RIMSHAW, READ MY HEAD, GET UP, S, W, CRAWL UNDER TENT, SEARCH GARBAGE,
GET GRANOLA BAR, CRAWL UNDER TENT, E, E, N, NE, GET STOOL, GIVE BAR TO
LADY, LADY, HELLO,SHAKE HAND, NW, GET RADIO, S, W, W, W, S, W, W,
CRAWL UNDER TENT, E, UNLOCK COMPARTMENT, OPEN COMPARTMENT, GET
WHIP, W, CRAWL UNDER TENT, E, E, N, N, N, UNLOCK CAGE, OPEN CAGE, ENTER
DEN, WHIP SMOOTH, G, G, G, OPEN GRATE …
WELL, THATS ALL WE’VE GOT FOR NOW, BUT A COMPLETE WALKTHROUGH WILL
SOON COME OUT.
CUT-THROATS SOLVE
=================
The solve:
<start: in your room>
look out window, wind watch, get out
of bed, read note, open dresser, get passbook and room key, look in
closet, i, open door, n, close door, lock door, wait
(until the weasel comes,originally hoping to steal your passbook)
n, n, e, e, e, e, s, sit
<in shanty: breakfast>
order food, order drink, eat food, drink drink, yes, get out of chair,
n, w, w, s, s, w, w, e, e, e, e, ne, s, s, sw, w, w, e, e, n, look (until
9:00), n
<in the mariners trust bank>
withdraw $603, s, ne, n, nw, w, w, w, open window, look through window, w,
drop passbook (so mcginty wont know you are leaving), e, e, n, n, w, w,
sw, sw, nw, wait (until johnny starts to talk, if he pulls out the dinner
plate then continue with:), examine plate, se, ne, ne, e, s, n, e, e, s,
n, e, s, buy drink, drink drink, n, se, s, s, se, i
<point lookout>
wait (until johnny red comes along), yes, show $500, no, nw, n, n, nw, w,
s, wait (until mcginty leaves), look, give (amount of money john says you
need to pitch in), buy c battery and putty, buy flashlight and repellent,
buy electromagnet, rent compressor, i, n, e, s, sit
<the shanty: lunch>
wait (until johnny starts to talk), order food, order drink, eat food,
drink drink, get out of chair, n, se, s, s, sw, w, w,
(interesting: the weasel gives mcginty his seaman card here..)
wait (for mcginty to go east), e, e, ne, n, n, nw, w, w, s, s, w, look
through window, w, e, wait, look through window (if mcginty is gone
continue with:), open window, enter window, get envelope (the weasels
seaman card: thus the collateral for  the deal), n, w, s, s, unlock door,
open door, s, read envelope, get all from closet
<your room: picking up diving gear>  i, n, close door, lock door, n, n, e, e, s, s, w, w, drop room key, e, e,
e, e, ne, nw, s, sit, order drink, drink drink
<the shanty: kick-back time>
wait, wait, n, w, s, wait, wait (until delivery boy leaves), n, w, n,
w, s, d, n, n, n, get c battery, get drill, open panel, put c battery in
drill, close panel, s, s, s, s
<in the captain’s cabin on the night wind>
wait, wait, wait, latitude is 30, longitude is 15, wait, wait, wait,
wait, drop envelope, n, u, n, s, drop wet suit, drop flippers, drop mask,
drop drill, i, w, n, d
<in storage locker>
n, get all, examine compressor, examine air tank, fill tank with air,
s, s, drink water, s, d, u, s, n, n, n, look under bunk, n, s, u, w, s,
examine drill, n, wait (until 5:45)
<in the wheelhouse with johnny red>
d, n
<in the galley: dinner>
eat stew, drink water, n, i, (now that the yelling is over) sleep,
(asshole, that was a good dream!) get out of bunk, u, sit,
** in the next part when you see an obstacle to starboard push right,
when you see an obstacle to port push left, wait the rest of the time
until midnight. If you need a midnight snack go to galley for some
stew right after you avoid an obstacle**
<bunk: sleep (9 hours total!!) >
get out of chair (sleepwalking), d, sleep (asshole, shut up!), rest
<The galley: breakfast!>
get out of bed, s, eat stew, drink water, s, s (now to the captain’s
cabin to alert of the traitor!), get envelope, show envelope to johnny
(ha!), n, u (ha!), d (ha!), u **now it’s time for the dive..
preparations…..**
<aft deck>
drop all, get watch, wear watch, get wet suit, wear wet suit, get air tank,
wear air tank, get flippers, wear flippers, get mask, wear mask, i,
look, get tube, get flashlight, get canister, get drill, get
electromagnet, i, look **jump!**
<in the ocean: by the wreck, in the  wreck, the completion of the game>
dive in ocean, open lid (haha loan shark!), d, turn on flashlight, d,
d, d, s, open door, s, put magnet on mine, turn on magnet, drop magnet,
u, remove tank, s, s (now for the operations – careful …), turn drill
on, drill safe with drill, turn drill off, grab case, n, n, d, n, u, drop
tank, examine tank, examine glass case, examine stamps (holy shit!! now
to attempt to preserve them so they have value at all!), turn drill on,
drill case with drill, (sputter…, just in time, now to patch that
sloppy?! job), open tube, put glob in case (whew!!), d, n (the final
stretch), u, u, u, u, u
- end of session -
You have now come up with the $50  million dollar stamp collection, and
you are classified as: a rich diver!      SOLUTION TO INFOCOM’S ENCHANTER I.
FROM THE FORK IN THE ROAD GO:
NE, N, OPEN OVEN, GET BREAD, GET JUG AND LANTERN, S, E, SE, NE, DRINK
WATER, GET WATER, SW, SE, SW, SW, S
—> AN OLD HAG WILL GIVE YOU A SCROLL. THROUGHOUT THE GAME, YOU WILL
BE FINDING THESE SPELL SCROLLS. SOME SPELLS YOU WILL NEVER NEED. SOME YOU
MAY NEED TO USE MORE THAN ONCE.YOU MUST WRITE THE ONES YOU NEED TO USE
MORE THAN ONCE IN YOUR SPELL BOOK. ‘FWEEP’ IS ONE OF THESE, SO:
READ SCROLL, GNUSTO FWEEP, NE, NE, E, E, MEMORIZE FWEEP, FWEEP THE GATE, E
—> YOU HAVE REACHED THE CASTLE. WHENEVER YOU FEEL HUNGRY OR THIRSTY,
DRINK THE WATER OR EAT THE BREAD. NOW DO THE FOLLOWING:
READ BOOK, MEMORIZE FROTZ, FROTZ THE  LAMP, S, S, E, S, OPEN DOOR, N, READ
WRITING, REMOVE BLOCK, E, GET SCROLL, READ SCROLL, GNUSTO EXEX, W, S, U,
DROP ALL, E, GET LIGHTED PORTRAIT, GET SCROLL, W, GET ALL, READ SCROLL,
GNUSTO OZMOO, N, N, E, MEMORIZE OZMOO, E, OZMOO ME, (WAIT FOR A COUPLE OF
TURNS BY TYPING ‘L’ OR ‘I’)
—> YOU WILL NOW BE SACRIFICED, BUT THE OZMOO SPELL WILL KEEP YOU ALIVE!
NOW THEN:
D, OPEN SOUTH DOOR, S, GET ALL, N, W, W, S, CUT ROPE WITH DAGGER, OPEN BOX,
GET SCROLL, READ SCROLL, MELBOR ME, S, W, U, GET IN BED, SLEEP.
—> YOU HAVE NOW PROTECTED YOURSELF  (TO A DEGREE) AGAINST THE POWERFUL
MAGIC OF KRILL. THIS ALLOWS YOU TO AT LEAST FACE HIM AND USE THE
POWERFUL KULCAD SPELL… BUT MORE OF THAT LATER. AT THE MOMENT, YOU
SHOULD PAY ATTENTION TO THE DREAM YOU HAVE. NOTICE THE PRINCESS WHO
SEEMS TO HIDE A SCROLL IN THE BED- POST. WELL, WHEN YOU WAKE UP, YOU
SHOULD TRY THE FOLLOWING:
GET OUT OF BED, EXAMINE BEDPOST, PUSH BUTTON, GET SCROLL, READ SCROLL,
GNUSTO VAXUM, D, E, E, E, S, SE, MEMORIZE NITFOL, NITFOL TURTLE,
MEMORIZE EXEX, EXEX TURTLE
—> NOW YOU HAVE ONE FAST MOVING TURTLE ON YOUR HANDS! BY THE WAY,
IF YOU EVER GET SLEEPY FROM HERE ON, JUST SAY “SLEEP”.
OK, NOW YOU WANT THE TURTLE TO FOLLOW YOU, SO SAY
“TURTLE, FOLLOW ME”, NW, N, E, U
—> NOW YOU HAVE TO GIVE THE TURTLE THE FOLLOWING STRING OF COMMANDS
AT ONCE….
“TURTLE, SE, GET SCROLL, NW ”
—> YOU’VE GOT THE KULCAD SPELL!
GET SCROLL, “TURTLE, STAY”, D, W, N, N, N, N, FOLLOW TRACKS, REACH IN
HOLE, READ FRAYED SCROLL, N, MEMORIZE FWEEP, FWEEP THE GATE, N, GET SCROLL,
READ CRUMPLED SCROLL, S, W, W, W, W, W, U, MEMORIZE FWEEP, FWEEP THE EGG,
KREBF SHREDDED SCROLL, GET SCROLL, D, MEMORIZE VAXUM, E
–> OK, NOW YOU SHOULD MESS AROUND IN THE HALLS OF MIRRORS UNTIL YOU SEE
THE ZORKING ADVENTURER. YOU SHOULD THEN:
ZIFMIA THE ADVENTURER, VAXUM ADVENTURER, SHOW THE DAGGER TO THE
ADVENTURER, (GO EAST UNTIL YOU ARE IN THE GUARDED ROOM), POINT AT THE DOOR,
N, “DROP ALL BUT BREAD, JUG AND LAMP”, GET MAP AND PENCIL, S, CLOSE DOOR.
—> IT IS >VERY< IMPORTANT THAT THE THE ADVENTURER DOES NOT TAKE YOUR
SPELL BOOK OR YOUR BRITTLE SCROLL OR YOUR FRAYED SCROLL. IF HE HAS, YOU
MUST RESTART THE GAME AT THE LAST SAVED GAME (YOU HAVE BEEN
PERIODICALLY SAVING THE GAME, HAVEN’T YOU?) AND MAKE SURE YOU CLOSE THE DOOR
TO THE ROOM SO HE DOESN’T GET THOSE THREE ITEMS WHILE YOU ARE OFF
DEFEATING THE GREAT TERROR!!
—> NOW THEN, IF YOU LOOK AT THE MAP, YOU WILL NOTICE THAT IT MAPS THE
STRANGE TRANSLUCENT ROOMS YOU FIND BELOW THE DUNGEON. IF YOU NOTICED
THE TUNNELS CONNECTING THE ROOMS DOWN THERE, THEY WERE PERFECTLY
ROUND AND MADE OF CARBON. WELL, THIS MAGIC MAP CAN MAKE AND ERASE
THESE MAGIC TUNNELS JUST BY DRAWING AND ERASING LINES ON THE MAP!!
BUT YOU ONLY HAVE A COUPLE OF LINES WORTH OF PENCIL LEFT, SO YOU HAVE
TO USE IT WISELY! THE SCROLL YOU  NEED TO DEFEAT KRILL LIES IN THE
ROOM MARKED P…. BUT SO DOES THE ULTIMATE EVIL TERROR, WHO IS
GUARDING IT. THE IDEA IS TO RELEASE THIS TERROR BY CREATING A TUNNEL TO
P, BUT TO TRAP THE TERROR IN OTHER ROOMS BEFORE IT GETS A CHANCE TO
ESCAPE THE TRANSLUCENT ROOMS AND  JOIN FORCES WITH KRILL! FIRST, GET
DOWN TO THE FIRST ROOM BELOW THE  DUNGEON…
W, W, W, W, W, W, S, S, S, S, E, S, D
—> NOW TO TRICK THE TERROR!
S, E, NE, SE, CONNECT F AND P, SW, SW, GET SCROLL, ERASE B AND R, ERASE
V AND M, NE, NW, NW,CONNECT B AND J, W, READ POWERFUL SCROLL, U, U, E, E,
N, N, N, N, N, E, OPEN DOOR, N, DROP MAP AND PENCIL, GET ALL BUT MAP AND
PENCIL, S, W, S, S, E, E
—> NOW TO UNDO KRILL’S MAGIC STAIRS AND GET THE BASTARD!
MEMORIZE VAXUM, KULCAD STAIR, READ ORNATE SCROLL, IZYUK ME, E, GONDAR
DRAGON, VAXUM BEING, GUNCHO KRILL
**** YOU’VE DONE IT!! ****
SOLUTION TO KING’S QUEST II
===========================
Key:
—-
< : Stands for the Left arrow key, or West
> : Stands for the Right arrow key, or East
^ : Stands for the Up arrow Key, or North
D : Stands for the Down arrow key, or South
All Commands appear in UPPER CASE, and all comments will appear in lower
case in parentheses. Now onto the game…
D,D,D,GET SHELL,GET BRACELET,D,D,GET TRIDENT,>,(Beware of the Witch, Dwarf,
and the Sorcerer, avoid at all times), >,LOOK LOG,GET NECKLACE,>,>,LOOK HOLE,
GET MALLET,>,D,>,^,READ DOOR,D,<,<,<, <,OPEN DOOR,D,>,GET POT IN FIREPLACE,
OPEN CHEST,GET EARRINGS,<,^,<,<,<,(Go into the cave, if the Witch is there,
go outside and wait until she shows up outside the cave, then go back in
the cave and get the cage,then jam), <,^,^,^,^,(Swim towards the mermaid,
and give her the earrings),SAVE GAME, RIDE SEAHORSE,(Just wait until the
seahorse stops at the king),GO NEXT TO KING AND SHELL,GIVE TRIDENT TO
KING,GET KEY,>,(Go until the seahorse stops),>,>,D,D,>,>,>,>,^,^,^,^,<,OPEN
DOOR,(Go up to the priest, and type: PRAY, then type: Graham, he should
give you a cross),WEAR CROSS,LEAVE CHURCH,^,>,^,UNLOCK DOOR,READ DOOR,D,
<,^,^,<,D,D,D,D,D,>,OPEN DOOR,YES, GIVE LADY CAGE,(She should give you a
lamp),RUB LAMP, RIDE CARPET,>,RUB LAMP,RUB LAMP,THROW BRIDLE ON SNAKE,
TALK HORSE,>,>,GET KEY,<,<,<,RIDE CARPET,^,LOOK HOLE,GET BROOCH,>,^,<,
^,SAVE GAME,>,^,UNLOCK DOOR,READ DOOR,D,<,^,^,<,<,<,<,<,^,>,GET STAKE,
>,^,^,^,OPEN BOX,GET BASKET,SAVE GAME,OPEN DOOR,(Leave *quickly* if
wolf is in bed, if not then GIVE GRANDMA SOUP),LOOK UNDER BED,D,<,
(Fu** around until you see Red Riding Hood then:),GIVE BASKET TO RED
RIDING HOOD,WEAR RING AND CLOAK, SAVE GAME,^,>,>,^,^,TALK MAN,GET IN BOAT,
GET OUT OF BOAT,SAVE GAME, (Now comes a bitch of a time … go to the door
carefully, without touching the vines),OPEN DOOR,<,SAVE GAME,GO UP
STAIRS,OPEN DRAWER,GET CANDLE, DOWN STAIRS,SAVE GAME,LIGHT CANDLE ON
TORCH,(The torch on the stairs),>,>, GET HAM,>,(Go to the hole on the
left),LOOK IN COFFIN,GET PILLOW,GET KEY,OPEN COFFIN,KILL VAMPIRE,GET KEY,
>,^,^,SAVE GAME,CLIMB STAIRS,UNLOCK CHEST,OPEN CHEST,GET TIARA,DOWN
STAIRS,OPEN BOTTLE,SAVE GAME,D,<,D, (Make your way to the boat man),GO
BOAT,>,>,>,D,<,D,>,D,UNLOCK DOOR,^,GET NET,FISH,(Keep fishin’ till’ you catch
a fish),GET FISH,THROW FISH IN WATER, RIDE FISH,SAVE GAME,>,GET AMULET,D,
OPEN DOOR,SAVE GAME,CLIMB STAIRS, GIVE LION HAM,OPEN DOOR,(Game almost
finished!!!!),KISS GIRL,(Ok..ready? now just type ………… : HOME)
SOLUTION TO INFIDEL
AT THE START OF THIS ADVENTURE YOU ARE LYING IN BED, SUFFERING FROM A
TERRIBLE HANG-OVER (OR IS IT). YOU WILL HEAR A PLANE OVERHEAD. JUST
IGNORE IT. IT DROPS A CRATE WHICH CONTAINS NOTHING OF USE.
GET UP, S, S, GET ROCK AND MATCHES, S, S, GET SACK, N, NW, W, GET AXE AND
SHOVEL, E, N, W, DROP SACK, DRINK WATER, GET CANTEEN AND ROPE, OPEN
CANTEEN, FILL CANTEEN, GET SACK, E, E, N, BREAK LOCK WITH ROCK, REMOVE LOCK,
DROP ROCK AND LOCK, OPEN TRUNK, EAT BEEF, DRINK WATER, GET MAP, OPEN MAP,
GET CUBE, DROP MAP.
(NOW THAT WE ARE DONE IN THE CAMP,
LET’S GO FIND THE PYRAMID!)  S, E, SE, SE, DIG WITH SHOVEL (KEEP DIGGING (I USE THE WORD ‘AGAIN’) UNTIL
YOU UNCOVER THE ENTRANCE TO THE PYRAMID), PUT CUBE IN OPENING, D.
(YOU’RE IN.NOW TO DISCOVER THE SECRETS OF THE AGES ….)
GET TORCH AND JAR, TIE ROPE TO ALTAR, THROW ROPE DOWN STEEP STAIRS, OPEN
JAR, POUR LIQUID ON TORCH, LIGHT MATCH, LIGHT TORCH WITH MATCH, DROP
MATCHES AND SHOVEL AND JAR, S, S, NE, NW, E, N, W, N, N, N, N, N, W, S, GET
CHALICE, N, E, E, S, GET CHALICE, POUR WATER IN SILVER CHALICE, DROP CANTEEN,
N, W, S, S, S, S, S, E, S, W, N, E, D, W, GET SHIM, DROP ALL BUT TORCH, PUT
TORCH ON MAST, LIFT MAST, GET ALL BUT SHIM, E, U, W, GET BEAM, S, SE, SW, U,
U, D, DROP ALL BUT TORCH.
(WHAT COULD THAT STATUE BE FOR? LET’S CHECK IT OUT.)
MOVE STATUE
(OH! OH! … IT BROKE … NOW WHAT??)
GET HEAD, PUSH STATUE SE, DROP HEAD,  NW, NW, NW, GET CLUSTER, SE, SE, SE,
GET HEAD, PUSH STATUE NW, AGAIN, DROP HEAD, SE, SE, SE, GET CLUSTER, NW, NW,
NW, GET HEAD, PUSH STATUE SE, PUSH STATUE, PUSH STATUE SW, DROP HEAD, NE,
NE,NE, GET CLUSTER, SW, SW, SW, GET HEAD, PUSH STATUE NE, AGAIN, DROP
HEAD, SW, SW, SW, GET CLUSTER, NE,NE, GET CLUSTER, DROP GOLD CLUSTER, PUT
ALL BUT AXE AND GOLD CLUSTER IN SACK, GET ALL BUT GOLD CLUSTER, U.
(NOW FOR THE FUN PART…ALSO THE MOST  DANGEROUS PART …)
W, S, E, REMOVE FIRST AND THIRD AND FIFTH,DROP FIRST AND THIRD AND FIFTH,
E, N, W, BREAK PLASTER WITH AXE, W, W, W, PUT BEAM IN NICHES, STAND ON
BEAM, BREAK PLASTER WITH AXE.
GOOD THING YOU WERE STANDING ON THAT  BEAM…THAT’S A LOOOOOOONG DROP!
OPEN DOOR, W, GET BEAM, S, PUT BEAM BETWEEN ROCKS (WHICH MIGHT OTHERWISE
SQUASH YOU!), OPEN DOOR, W, DROP SACK, GET DIAMOND AND OPAL AND RUBY AND
EMERALD, PUT DIAMOND IN FIRST, PUT RUBY IN SECOND, PUT EMERALD IN THIRD,
PUT OPAL IN FOURTH.
(DID I HEAR A CLICK? MAYBE I UNLOCKED SOMETHING ….)
OPEN SLAB, GET BOOK AND SACK, E, GET BEAM, N, N, PUT BEAM UNDER LINTEL,
BREAK SEAL WITH AXE, OPEN DOOR, N, PUT BOOK IN LARGE RECESS, E, DROP
SACK, GET GOLD CHALICE AND SILVER CHALICE, PUT GOLD CHALICE ON LEFT,
PUT SILVER CHALICE (WHICH ALREADY HAS THE WATER IN IT FOR EXTRA WEIGHT)
ON RIGHT, GET SCARAB, W, PUT SCARAB IN SMALL RECESS, TURN NEITH, TURN
SELKIS, TURN ISIS, TURN NEPHTHYS, OPEN QUARTZ COVER.
(OH NO! YOU HAVE DIED, BUT YOU HAVE SOLVED INFIDEL WITH 400/400 POINTS.)
Hitchiker’s Guide to the Galaxy by The Djin & The Ice-Queen
Call The Outpost…312/441-6957
[This is a Step by step solve abort if you wish to solve it.]
[Get Up],[Turn on Light],[Get Gown], [Wear Gown],[Look in pocket],[take
analgesic], [Get all],[South],[Get Mail],[South], [Lie Down In Front Of
Bulldozer],[Wait],[Wait],[Wait],[When Prosser Takes your place follow Ford],
[Follow Ford],[Enter Pub],[Look Shelf],[Buy Sandwich],[Drink Beer],
[Drink Beer],[Drink Beer],[Exit],[Feed dog sandwich],[Get towel],[Wait],
[wait],[wait],[wait],[wait],[wait], [wait],[get device],[push green
button]
Vogan Ship
[move around until you see you lost 'you can't smell anything' and type
'smell'],[look in shadow],[Eat Peanuts],[Take off gown],[Put Gown on
hook],[put towel over drain],[get satchel],[put satchel in front of
panel], [put mail on satchel],[push button],[get all],[wear gown],[push
switch], [this will tell you how to find a word you need to know, just
wait till you are in chairs],[enjoy poetry],[type 'word' you got from
switch and poetry,[get plotter], [wait till thrown out of ship]
Heart Of gold … (Use The Bridge as a storage area for things)
[Move around till you can hear and then type 'listen'],[Aft],[S],[U],
[drop all],[d],[s],[s],[s],[s],[s], [look],[look],[get all],[north],
[north],[up],[drop drive],[insert small plug in small receptacle],[d],
[w],[touch pad],[get cup],[e],[u], [drop cup],[insert dangly bit in
cup],[get towel],[push switch]
Bugblatter Beast
[move around until you can smell and then type 'smell'],[look at shadow],
[Type "Say Arthur Dent], [Put towel over head], [Carve Arthur Dent in
memorial], [remove towel],[w],[sw], [get all] ,[wait until you can hear
and type 'listen'],[Aft],[s],[w], [Open Panel],[Get Board],[Insert
interface in panel],[Press Pad],[Wait till attack starts],[e],[u], [Insert
large plug in large receptacle],Start Drive
From hear you hit the next three randomly. Save your game as you die
here also randomly. As you finish each Part You start the next by starting
the drive …………..
Boat
[Wait until you can see and type 'see'],[See Light],[get toolbox],
[stand],[Look Under Seat],[Get Fluff and key],[steer towards Cliff],[n],
[Do anything till trillian comes], [tell guards, "drop rifles"],[shoot
rifles],[e]
The party
[wait till you can feel, and type 'feel'],[drop plate],[look at Arthur
Dent],[open hand bag],[get fluff], [put fluff in handbag],[Get Plate],
[Look at Phil],(Wait till Phil takes you outside).
War Chamber
Wait till you can hear and type ‘listen’],[look],[get awl],[examine
sun],[examine third planet],[then in maze move till you are at particle
and type 'Look Particle],[Get particle]
Earth
[wait till you have vision and type 'see'],[See Light],[N],[Offer towel
to Arthur,[Go To Prosser],[Tell Prosser To Lie Down],[s],[w],[look
shelf],[buy peanuts],[Drink Beer], [Drink Beer],[Drink Beer],[e],[open
satchel],[get fluff],[n],[give fluff to arthur],[Wait Till Back in Ship]
Heart of Gold
After going to these places you should have 4 Kinds of fluff. From the
Bridge go [d],[w],[Get Tea],[Get No Tea],[e],[u],[Unplug Dangly Bit from
Substitute],[Drop Cup],[Insert Dangly Bit in Tea],[Drop all but Thing,Babel
Fish],[Start Drive]
Inside Whale
[Wait till you can touch and type 'Feel' .... (Note you only get one
chance at it!!)],[Get Flowerpot], [Insert Flowerpot in Thing],Wait
till back at ship]
Heart of Gold
[Get all Fluff],[Get Thing] .. (If it hasn’t shown up visit and come back
it reappears by itself…), [Remove Pot from thing], [Plant all Fluff
in pot],[Wait till something happens in the pot. Then Wait 4 more turns]
[w],[Look Plant],[Get Fruit],[Eat Fruit],[Get Tool Mentioned],[Drop all
but the Tea, No Tea,Tool],[d],[s], [w],[Show tea],[Show No Tea],[Drink
Tea],[w],[Ask Marvin to open hatch], [e],[d],(Make sure all you are
carrying is the Tool needed & The babel Fish),[e],[Wait for Marvin],
[Hand him the tool spelled exactly right],[w],[d] …. You solved it!!
SOLUTION TO MINDSHADOW
======================
INTRODUCTION
————
THERE ARE A FEW THINGS THAT MAKE MINDSHADOW SPECIAL.ONE IS THE LARGE
INVENTORY.YOU CAN HOLD MOST OF THE THINGS YOU COME IN CONTACT WITH AND
WORRY ABOUT HOW MUCH YOU CAN CARRY. UNFORTUNATELY,THIS IS NEVER REALLY
NEEDED SINCE MOST ITEMS ARE ONLY USED ONCE.SECOND, THERE ARE SOME UNIQUE
COMMANDS IN THIS GAME.THE AND STATEMENT IS ONE OF THE NEW TYPE OF
WORDS THAT IS NOW UNDERSTOOD BY THE COMPUTER.THIS MAKES COMMANDS LIKE
“OPEN BOOK AND READ IT” POSSIBLE. LASTLY,THERE IS THE DEEPER CONCEPT OF
YOU BEING A PUPPET.NOT ONLY DO YOU GET AND MANIPULATE OBJECTS,BUT YOU NOW
MUST ALSO TELL YOUR PUPPET TO “THINK”. YOU MUST LITERALLY TELL YOUR PUPPET TO
“THINK BOB” OR “THINK MAN”. THEREFORE, WHILE TRYING TO OVERCOME YOUR AMNESIA
YOU MUST FIGURE OUT WHERE YOU ARE AND WHAT HAS HAPPENED.
Mindshadow Solve
—————-
1. GET SHELL
2. GO TO HUT. ONCE INSIDE GET STRAW
3. FROM HUT EAST TO SHIP.LOOK SHIP AND GET STEEL.
4. CONTINUE EAST TO JUNGLE AND GET VINE
5. GO BACK TO BEACH,THEN EAST TO ROCKS.DROP ALL
6. TIE VINE TO ROCK.
7. CLIMB VINE AND ENTER CAVE
8. LOOK CAVE AND GET ROCK
9. DIG AND GET MAP (THIS MAP IS TO BE USED TO GET THROUGH THE QUICKSAND
MAZE)
10. GO BACK TO HUT THEN NORTH TO SIGN. FROM SIGN N, N, E, N, E, E, S, S, E
11. LOOK AROUND AND GET RUM
12. FOLLOW DIRECTIONS BACKWARDS AND GO BACK TO BEACH.THEN BANG ROCK ON
STEEL (THIS MAKES A SPARK WHICH LIGHTS THE STRAW ON FIRE)
13. WHEN PIRATE ARRIVES GIVE RUM
14. ONCE ON SHIP GO N,W,S TO GROUP OF PIRATES.THEN KICK MAN
15. AFTER THE MEN ALL BACK OFF GO SOUTH INTO KITCHEN AND GET CLEAVER
16. MOVE TO ANCHOR THAT’S CHAINED UP, CUT CHAIN WITH CLEAVER (THIS STOPS THE
SHIP SO YOU CAN GET OFF)
17. RETURN TO WHERE YOU WERE FIRST LET ON AND GO PLANK (IT MAY TAKE A FEW
MOVES FOR THE ROYAL NAVY TO CATCH UP WITH YOU SO WASTE SOME TIME UNTIL IT
IS THERE.ALSO, DON’T WALK BY CAPTAIN AFTER CUTTING CHAIN OR HE WILL KILL
YOU FOR LETTING THE NAVY CATCH HIM)
18. ONCE SHIP APPEARS.GO SHIP
19. AFTER BEING DEPOSITED ON THE DOCS KEEP GOING EAST TO ALLEY THEN SOUTH
20. SEARCH MAN AND GET ALL
21. FROM HERE RETURN TO THE STREET BEFORE THE ALLEY AND GO NORTH.
22. EAST TO CAFE AND GIVE HAT
23. ONCE SEATED AND GOT DRINK, LOOK DRINK, THEN FOLLOW MAN
24. TALK TO MAN (REMEMBER THE NAME OF THE SHIP TYCOON).THINK TYCOON
25. ON YOUR WAY OUT OF CAFE GET HAT (YOUR HAT HAS NOW CHANGED.)
26. LOOK HAT AND THINK BOB
27. ONCE OUT OF CAFE GO S, W, N.BRIBE MAN
28. THEN S, S, BUY POLE
29. RETURN TO DOCS AND USE POLE
30 .GET NEWSPAPER
31. READ PAPER AND THINK ARCMAN
32. FROM HERE GO E, E, N, N
33. SAY CHANDRALT AND BUY TICKET
34. FROM HERE W, S, S, W, N, N, GO PLANE
35. ONCE OUT OF PLANE N, E TO BAR, THEN BOOTH 11
36. SEARCH MAN, GET ALL
37. READ MESSAGE AND LOOK ID
38. THINK JARED.THINK BOB MASTERS
39. EXIT BAR AND CONTINUE NORTH TO HOTEL,EAST TO GET IN,GET ROOM NUMBER
40. CLIMB STAIRS AND GO INTO YOUR ROOM
41. ONCE INSIDE, DUCK, GET PARCHMENT
42. LOOK PARCHMENT (IT SHOWS YOU WHERE SOMETHING IS BURIED,BY THE TWO TREES)
43. FROM OUTSIDE HOTEL GO E, E, S, S,E
44. DIG AND GET PAPER, READ IT
45. ONCE BACK ON STREET ENTER BANK,SAY AN11649 (THE ACCOUNT ON THE PAPER)
46. ONCE YOU HAVE THE BOX OPEN IT.
47. GET GUN
48. GO BACK TO HOTEL AND UP STAIRS TO JARED’S ROOM. (FOR FUN TRY THE OTHER
ROOMS)
49. ONCE IN JARED’S ROOM SHOOT MAN.
50. GET NOTE AND THINK WILLIAM
51. START TO REMEMBER ALL TYPES OF THINGS THINK ARCMAN,THINK JARED,THINK
TYCOON,THINK BOB MASTERS,THINK WILLIAM
THERE YOU GO YOU NOW HAVE YOUR MEMORY BACK,AND THE STORY IS REVEALED.YOU
HAVE NOW COMPLETED MINDSHADOW !!!!!
THE LAZY DRAGON (U)BBS (312) 728-4069
SOLUTION TO PLANETFALL
WARNING: THIS IS NOT A HINT SHEET! THIS IS A STRAIGHT-FORWARD WALK
THROUGH OF THE GAME! EXIT OUT IF TOO MUCH IS BEING GIVEN AWAY …
AFTER ALL, SOLVING IT ALONE IS MOST OF THE FUN!
DIRECTIONS ARE GIVEN AS SINGLE LETTERS AND ANYTHING OUT OF THE ORDINARY WILL
BE INDICATED IN ‘QUOTES’. OTHERWISE, JUST TYPE THE COMMANDS IN THE ORDER
GIVEN.
HERE GOES ….
YOU START ON BOARD THE FEINSTEIN, WHERE YOU ARE SUPPOSED TO BE SCRUBBING
THE DECK … NOT MUCH TO SEE HERE, EXCEPT THAT MEAN &%$*#$ BLATHER. AN
ALIEN MAY STOP AND GIVE YOU AN AD BROCHURE. IF HE DOES, JUST DROP IT AS
IT’S JUST INFOCOM’S TRADITIONAL TRADEMARK.
THEREFORE, YOU SHOULD JUST:  WAIT (KEEP WAITING UNTIL THE SHIP BLOWS UP), THEN GO W INTO THE POD.
GET IN WEBBING, WAIT (KEEP ‘WAITING’ UNTIL YOU LAND ON THE PLANET), GET
OUT, GET KIT, OPEN DOOR, EXIT POD, SWIM UP, U, U, U.
YOU SHOULD NOW BE IN THE COURTYARD. YOU MIGHT WANT TO SAVE THE GAME HERE,
IN CASE YOU GOOF HEREAFTER. NEXT GO:
N, NE, E, E, E (DOWN THE LONG HALL), S, S, S, SE, TURN ON ROBOT
(NOTHING WILL HAPPEN AT FIRST, BUT HE’LL JOIN YOU SOON), W, W, DROP
BRUSH AND ID CARD, GET BAR, NE, N, N, N, N, HOLD BAR OVER CREVICE, DROP
BAR, S, OPEN KIT, DROP KIT,W, W, UNLOCK PADLOCK WITH KEY, REMOVE PAD-
LOCK, DROP KEY AND PADLOCK, OPEN DOOR, N, GET LADDER, S, E, E, N, N,
DROP LADDER, OPEN LADDER, PUT LADDER OVER RIFT, N, W, W, OPEN DESK, GET
SHUTTLE CARD, E, OPEN DESK, GET KITCHEN CARD AND UPPER CARD, E, S, S,
S, E, PUSH BLUE BUTTON, W, EAT BROWN GOO, S, S, S, SW, GET FLASK, E, PUT
FLASK UNDER SPOUT, PUSH RED BUTTON, GET FLASK, N, N, N, N, E, N.
YOU SHOULD NOW BE IN THE UPPER ELEVATOR, WHERE YOU NEED TO:
‘SLIDE UPPER CARD THROUGH SLOT’,'PUSH UP BUTTON’
*** NOW, KEEP WAITING (OR DO ANYTHING TO USE UP MOVES. I LIKE USING ‘L’
CONTINUOUSLY) UNTIL THE ELEVATOR DOOR OPENS UP. THEN:
S, NE, POUR LIQUID IN HOLE, SW, N, SLIDE UPPER CARD THROUGH SLOT, PUSH
DOWN BUTTON, (‘WAIT’ UNTIL DOOR OPENS), S, W, S, S, S, S, PUT FLASK
UNDER SPOUT, PRESS GREEN BUTTON, GET FLASK, N, N, N, N, E, N, SLIDE UPPER
CARD THROUGH SLOT, PUSH UP BUTTON, (WAIT UNTIL DOOR OPENS), S, NE, POUR
LIQUID IN HOLE, SW, N, SLIDE UPPER CARD THROUGH SLOT, PUSH DOWN BUTTON,
(WAIT UNTIL DOOR OPENS), S, W, S, S, S, S, PUT FLASK UNDER SPOUT, PUSH
GRAY BUTTON, GET FLASK, N, N, N, N, E, N, SLIDE UPPER CARD THROUGH SLOT, PUSH
UP BUTTON, (WAIT …), S, NE, POUR LIQUID IN HOLE, DROP FLASK.
*** O.K., THE COMMUNICATIONS SYSTEM IS REPAIRED. YOU ARE PROBABLY VERY TIRED
BY NOW, SO LET’S GET TO BED!…TRY:
SW, N, SLIDE UPPER CARD THROUGH SLOT, PUSH DOWN BUTTON, (WAIT …), S, W, W,
N, GET IN BED, SLEEP (YOU MAY NEED TO WAIT A MOVE OR TWO).
*** NOW, IN MY EARLY VERSION, THERE’S A BUG THAT TAKES ALL OF THE ITEMS
THAT YOU AREN’T WEARING AND PUTS THEM IN THE ROOM OUTSIDE YOUR BED.
THEY ALSO AREN’T VISIBLE UNLESS YOU ‘LOOK’ OR GO OUT OF THE ROOM AND
RE-ENTER. IF YOU FIND YOU’RE MISSING YOUR ACCESS CARDS, THEY ARE RIGHT
THERE IN THE ROOM NEXT TO THE BUNK. O.K., NOW ON TO THE OTHER COMPLEX!!!
(YOU MIGHT WANT TO SAVE THE GAME AGAIN!)
GET UP, (LOOK AND GET YOUR CARDS IF YOU NEED TO), S, W, S, GET CANTEEN,
OPEN CANTEEN, SLIDE KITCHEN CARD THROUGH SLOT, DROP KITCHEN CARD, S,
PUT CANTEEN IN NICHE, PUSH BUTTON, GET CANTEEN, N, N, E, E, S, E, GET
BEDISTOR, W, S, S, SW, GET LASER AND PLIERS, NE, N, N, N, EAT RED
GOO, E, N.
*** NOW, THE NEXT THING YOU NEED IS THE LOWER ELEVATOR ACCESS CARD. FLOYD
HAS IT, BUT THE ONLY WAY TO GET IT FROM HIM IS TO BE IN THE UPPER
ELEVATOR WITH HIM AND KEEP SAYING ‘SLIDE UPPER CARD THROUGH SLOT’.
EVENTUALLY, HE WILL SHOW YOU HIS CARD, AT WHICH POINT YOU SHOULD
‘GET LOWER CARD’. THEN YOU SHOULD:
S, PUSH RED BUTTON, DROP UPPER CARD, (WAIT UNTIL THE ELEVATOR OPENS), S,
SLIDE LOWER CARD THROUGH SLOT, PUSH  DOWN BUTTON, DROP LOWER CARD, (WAIT
UNTIL DOOR OPENS), N, E, S, E.
*** YOU SHOULD NOW BE IN THE SHUTTLE. ALFIE CONTROL EAST, TO BE EXACT.
THIS LITTLE HONEY WILL TAKE YOU TO  THE LAWANDA COMPLEX ON THE OTHER
ISLAND. THE SHUTTLE CONTROLS ARE  VERY SIMPLE. THE LEVER CONTINUALLY
ACCELERATES THE SHUTTLE WHEN IN THE UP POSITION. IT MAINTAINS CURRENT
SPEED WHEN IN THE MIDDLE POSITION AND DECELERATES THE SHUTTLE WHEN
IN THE DOWN POSITION. TO ACTIVATE  THE CONTROLS, INPUT:
SLIDE SHUTTLE CARD THROUGH SLOT, DROP SHUTTLE CARD, PUSH LEVER UP.
*** O.K. NOW, KEEP HITTING ‘L’ AND  YOU’LL NOTICE YOUR SPEED INCREASING
EACH TIME IN INCREMENTS OF 5. KEEP HITTING ‘L’ UNTIL YOUR SPEED HITS
55 MPH. (NEVER MIND THE SIGN YOU  SEE). THEN, ‘PULL LEVER DOWN’. IT
WILL NOW BE IN THE MIDDLE POSITION AND YOU WILL BE STEADY AT 55 MPH.
SOON YOU WILL SEE A SIGN MARKING  THE HALFWAY POINT. WHEN YOU SEE IT,
HIT ‘L’ ONE MORE TIME, THEN INPUT ‘PULL LEVER DOWN’. THE SHUTTLE WILL
DECELERATE (IGNORE THE SPEED LIMIT SIGNS) AND SHOULD STOP RIGHT WHEN
YOU’VE ENTERED THE LAWANDA STATION!
(THIS IS ANOTHER GOOD TIME TO SAVE THE GAME!)
*** O.K., NOW TO FINISH FIXING THE REST OF THE SYSTEMS AND FINISH THE
GAME. NOTE >>> SOMETIME BETWEEN NOW AND THE END OF THE GAME (DEPENDING
UPON HOW LONG IT TOOK FLOYD TO GIVE YOU THE LOWER CARD), YOU WILL GET
HUNGRY. WHEN YOU DO, JUST ‘DRINK LIQUID’ AND DISCARD THE CANTEEN.
O.K., FROM ALFIE CONTROL EAST GO:
W, N, U, U, NE, N, TELL FLOYD TO GO NORTH, TELL FLOYD TO GET SHINY BOARD,
S, E, N, OPEN PANEL, REMOVE SECOND BOARD, INSERT SHINY BOARD IN PANEL,
DROP FRIED BOARD.
*** O.K., THE PLANETARY DEFENCES ARE REPAIRED! NEXT:
S, E, N, OPEN LID, REMOVE FUSED BEDISTOR WITH PLIERS, INSERT GOOD
BEDISTOR IN CUBE, DROP FUSED BEDISTOR AND PLIERS.
*** COURSE CONTROL IS FIXED! NOW GO:
S, S, S, S.
*** YOU SHOULD NOW BE IN THE COMPUTER ROOM. YOU MUST NOW WAIT UNTIL FLOYD
ENTERS AND NOTICES THAT THE COMPUTER IS BUSTED. THEN:
NE, OPEN BIO-LOCK DOOR, SE, E, LOOK IN  WINDOW.
*** FLOYD SHOULD NOW BE WITH YOU AND  THE BRAVE LITTLE SOUL WILL SEE THE
MINIATURIZATION CARD IN THE LAB AND WILL VOLUNTEER TO GET IT. YOU NEXT
SHOULD:
OPEN DOOR, CLOSE DOOR, L, OPEN DOOR,  CLOSE DOOR, (DEAR LITTLE FLOYD WILL
PERISH), GET MINIATURIZATION CARD, W, OPEN DORR, W, S, REMOVE OLD BATTERY,
DROP OLD BATTERY, INSERT NEW BATTERY IN LASER, N, SW, S, SLIDE
MINIATURIZATION CARD THROUGH SLOT, TYPE 384, SET DIAL TO 1, E, N, N,
SHOOT BOULDER WITH LASER, (YOU WILL NEED TO KEEP SHOOTING THE BOULDER
UNTIL YOU DESTROY IT), SET DIAL TO 6, S.
*** A LARGE MONSTER WILL NOW BLOCK YOUR PATH. YOU HAVE TO KEEP TYPING
‘SHOOT MONSTER WITH LASER’. THE  WOUNDS WILL KEEP HEALING, BUT SOON
YOU WILL SEE IN THE DESCRIPTION  THAT THE MONSTER IS ATTRACTED TO
THE HEAT OF THE LASER. WHEN YOU SEE THIS DESCRIPTION, YOU NEED TO
‘THROW LASER INTO VOID’. THE BEAST WILL FOLLOW AFTER IT. NEXT:
S, W, (YOU WILL FIND YOURSELF IN AN AUXILIARY BOOTH), N, OPEN DESK, WEAR
MASK, PUSH RED BUTTON, OPEN DOOR, W,  OPEN LAB DOOR, W, W, OPEN DOOR,
W, SW, W, S, PUSH BUTTON.
*** ALL RIGHT, YOU’VE DONE IT!!!!! ALL YOU HAVE TO DO IS WAIT FOR THE
DOOR TO OPEN, THEN GO NORTH AND THE REST TAKES CARE OF ITSELF!!!!
SEASTALKER WALK-THROUGH  BY DEMUFFIN MAN!
THANKS TO : COPY/CAT OF */H<>H/*
*ENTER YOUR NAME AND START THE GAME*
GET MIKE TURN ON MIKE
TURN ON VIDEO TURN KNOB
TELL ME ABOUT PROBLEM TELL ME ABOUT MONSTER
GOODBYE DROP MIKE
EAST (TWICE) EXAMINE PANEL
PULL BREAKER WEST
SOUTH (TWICE) WEST
GET CAPSULE NORTH
SOUTH GET MAGAZINE
INSERT CAPSULE IN REACTOR CLOSE REACTOR
CLOSE HATCH FILL TANK
OPEN MAGAZINE TURN ON REACTOR
TURN ON ENGINE OPEN GATE
OPEN THROTTLE EAST
DOWN EAST
OPEN THROTTLE WAIT 5 TURNS
NORTH (TWICE) EAST (TWICE)
NORTH WAIT 4 TURNS
EAST WAIT 5 TURNS
NORTH WAIT 6 TURNS
EAST CLOSE THROTTLE
TURN ON AUTOPILOT WAIT
OPEN THROTTLE WAIT 50 TURNS
CLOSE THROTTLE TURN SEARCH LIGHT TO STARBOARD
TURN SEARCH LIGHT TO PORT PUSH TEST BUTTON
OPEN THROTTLE WAIT 3 TURNS
TURN ON SONARPHONE GOODBYE
WAIT OPEN THROTTLE
GET GEAR OPEN HATCH
EXIT NORTH (TWICE)
ASK BLY ABOUT PROBLEM NORTH
EXAMINE SYSTEM ASK TIP FOR TOOL
OPEN DOOR WITH TOOL GET RELAY
SCREW RELAY BACK IN CLOSE DOOR
SOUTH ASK BLY ABOUT PROBLEM
TELL ME ABOUT EVIDENCE OPEN BOX WITH TOOL
EXAMINE BOX ASK BLY ABOUT CREW
READ ARTICLE YES (SIX TIMES)
SHOW ARTICLE TO DOC YES
NO YES
NO SOUTH
NO ASK TIP ABOUT GRID
YES (TWICE) SOUTH
EAST INSTALL GUN ON SCIMITAR
EAST SOUTH
GET SURVIVAL UNIT NORTH
WEST GIVE SURVIVAL UNIT TO BILL
TELL BILL TO INSTALL UNIT ON SCIMITAR WAIT
SOUTH (THREE TIMES) PUSH TEST BUTTON
EXAMINE UNIT GET HYPO
OPEN HATCH EXIT
NORTH (TWICE) GIVE HYPO TO DOC
YES SOUTH
WAIT 2 TURNS GET HYPO FROM DOC
SHOW HYPO TO BILL LOOK (FOUR TIMES)
TURN OFF ELECTRICITY TURN ON ELECTRICITY
WEST (THREE TIMES) SOUTH (THREE TIMES)
FILL TANK PUSH TEST BUTTON
TURN ON ENGINE OPEN GATE
OPEN THROTTLE SOUTH
OPEN THROTTLE WAIT
EAST WAIT
YES (TWICE) NO
YES TURN ON SONARSCOPE
NORTH (TWICE) CLOSE THROTTLE
WAIT (FOUR TIMES) LOOK
AIM BAZOOKA AT SEA CAT FIRE BAZOOKA
YES
*NOTE*
THOSE OF YOU WHO WONDER HOW THE IDEA OF THE GRID IS PRESENTED TO TIP MAY
FIND OUT BY TAKING OUT THE SCIMITAR TO HUNT THE SNARK (SANS GRID). THIS
FILE WAS WRITTEN TO COMPLETE THE GAME IN THE SHORTEST NUMBER OF MOVES
POSSIBLE.
THE LAZY DRAGON BBS (312) 728-4069
SUSPENDED SOLUTION
==================
THE FOLLOWING COMMANDS GET YOU THROUGH
THE GAME IN LESS THAN 70 MOVES. AS A RESULT THEY GIVE LITTLE AID IN THE
EVENT THAT YOU FINISH THE GAME IN MORE THAN THAT TIME. THE GAME CHANGES
CONSIDERABLY AFTER THE 75TH MOVE.  THERE ARE MANY PROBLEMS THAT SURFACE AFTER THAT TIME … WHICH THESE CLUES
DO NOTHING TO AID.
LETS GET STARTED..
#1 POET,GO TO WEATHER CONTROL
#2 SENSA,GO TO SUB SUPPLY ROOM
#3 WHIZ,GO TO SECONDARY CHANNEL
#4 SENSA,TAKE RAMP
#5 SENSA,GO WEST
#6 SENSA,TAKE CONTAINER AND GRASPER
#7 SENSA,GO TO HALLWAY JUNCTION
#8 WALDO,GO TO HALLWAY JUNCTION
#9 AUDA,GO TO GAMMA REPAIR
THE ABOVE MOVES SET THE GAME UP. POET IS NEEDED TO TURN THE WEATHER CONTROL
OFF … THIS MINIMISES DEATHS AT THE SURFACE … YOUR PRIMARY GOAL. SENSA
GETS THE RAMP THAT IS NEEDED TO ALLOW THE ROBOTS TO GO FROM ONE LEVEL TO
ANOTHER. AUDA IS SENT TO THE GAMMA REPAIR AREA BECAUSE SHE WILL BE
NEEDED LATER…AND WITHOUT THE HUMANS COMING FOR A WHILE THERE IS NOTHING
THAT CAN BE DONE WITH HER ANYWAY. WALDO, IS SENT TO THE HALLWAY JUNCTION
TO MEET SENSA AND TAKE THE CONTAINER AND GRASPER ON HIS WAY TO FIXING IRIS
WHO IS REPORTED TO BE OUT OF ORDER.
#10 POET,TURN SECOND DIAL TO 100
#11 POET,GO TO HALLWAY END
#12 IRIS,GO TO MAIN SUPPLY ROOM
#13 SENSA,PUT RAMP AT DROPOFF
#14 AUDA, LISTEN
#15 WALDO,TAKE CONTAINER AND GRASPER
#16 WALDO,GO TO MAIN SUPPLY
#17 WALDO,INSTALL GRASPER
#18 WALDO,TAKE RED IC AND YELLOW IC
#19 SENSA,GO NORTH
#20 SENSA,TAKE RAMP
ONCE POET GOT TO THE WEATHER CONTROL, HE HAD TO RESET THE FAULTY CONTROL TO
100. THIS IS ONLY A TEMPORARY FIX BECAUSE IF YOU LET THE GAME GO ON TOO
LONG, ALL HELL WILL BREAK LOOSE WITH VARIOUS DISASTERS AND ACCIDENTS
OCCURRING WHICH YOU WILL NOT BE ABLE TO CONTROL. POET IS THEN SENT TO THE
HALLWAY END WHERE HE WILL BE USED TO GET THE TV CAMERA NEEDED LATER.
IRIS IS SENT TO THE MAIN SUPPLY ROOM WHERE SHE CAN BE FIXED WHEN
WALDO ARRIVES. SHE WILL ALSO HELP WALDO REPAIR THE MACHINE THERE.
SENSA … UPON ARRIVING PUTS THE RAMP IN PLACE SO THAT AUDA CAN GET TO GAMMA
REPAIR AND SO THAT SHE AND POET CAN GET TO THE OTHER LEVEL. WALDO IS
HANDED THE GRASPER AND CONTAINER WHICH HE INSTALLS. THIS IS DONE NOW TO SAVE
MOVES LATER.
#21 SENSA,GO TO SMALL SUPPLY
#22 WALDO,OPEN PANEL
#23 WALDO,REPLACE ROUGH DEVICE WITH ROUGH OBJECT
#24 WALDO,CLOSE PANEL
#25 POET,GET IN CAR
#26 POET,GET OUT OF CAR
#27 POET,GO TO BIOLOGY LAB
#28 WALDO,TAKE BURNED AND FRIED CHIP
#29 POET,TAKE CAMERA
#30 SENSA,PUT RAMP AT HOLDER
THIS STAGE SETS THE ROBOTS TO THEIR MAJOR GATHERING TASKS. WALDO HAS
FIXED IRIS, AND IS NOW SET ON FIXING THE MACHINE AND SALVAGING ITS PARTS.
POET HAS ARRIVED AT THE HALLWAY END , GOTTEN IN THE CAR, EXITED THE CAR AND
IS NOW GETTING THE CAMERA. AND SENSA HAS ARRIVED AT THE SMALL SUPPLY ROOM
TO TAKE THE CABLE CUTTER.
#31 SENSA,GET ON RAMP
#32 SENSA,TAKE CUTTER
#33 SENSA,GET OFF RAMP
#34 SENSA,TAKE RAMP
#35 SENSA,GO TO SLOPING CORRIDOR
#36 POET,GO TO VEHICLE DEBARKATION
#37 WALDO,PUT RED IC IN RED SOCKET
#38 WALDO,PUT YELLOW IC IN YELLOW SOCKET
#39 POET,GET IN CAR
#40 POET,GET OUT OF CAR
SENSA HAS COMPLETED HER TASK OF GETTING THE METAL TOOL THAT SHE WILL
NEED SHORTLY. POET HAS GOTTEN THE CAMERA AND IS NOW COMING BACK AND
WALDO IS IN THE MIDST OF FIXING AND SALVAGING THE MACHINE WITH IRIS IN
THE MAIN SUPPLY ROOM
#41 POET,GO TO PRIMARY CHANNEL
#42 SENSA,PUT RAMP AT DROPOFF
#43 GO TO GAMMA REPAIR
#44 WALDO,PUSH BUTTON
#45 IRIS,TAKE FUSE
#46 WALDO,TAKE CABLE
#47 WALDO,GO TO THE SECONDARY CHANNEL
#48 IRIS,GO TO MIDDLE SUPPLY
#49 IRIS,TAKE CABLE
#50 IRIS,GO TO MAIN SUPPLY
POET HAS BEEN SENT TO USE THE CAMERA IN THE PRIMARY CHANNEL (THIS IS A
KAMIKAZE MISSION BECAUSE HE HAS TO PASS THROUGH THE CAVERNOUS ROOM TO
GET THERE). SENSA HAS GOTTEN TO THE SLOPING CORRIDOR AND REINSTALLED THE
RAMP SO THAT SHE AND POET CAN GET TO THE LOWER LEVEL, AND WALDO AND IRIS
HAVE GOTTEN THE MACHINE FIXED AND SALVAGED ONE OF THE TWO NEEDED CABLES
TO SET THE FCS IN BALANCE.WALDO IS NOW SET ON A KAMIKAZE MISSION WHERE
WHIZ WILL BE WAITING TO INSTALL THE CABLE NEEDED IN THE SECONDARY CHANNEL.
#51 SENSA,EXAMINE OBJECT
#52 SENSA,TURN FLOWSWITCH
#53 BOTH SENSA AND AUDA,MOVE FRED
#54 SENSA, CUT CABLE WITH CUTTER
#55 POET,PLUG TV1 IN
#56 POET,AIM TV1 AT SIGN
(THIS IS THE IMPORTANT RESET
CODE..WRITE IT DOWN..ITS DIFFERENT EVERY GAME)
#57 SENSA,TAKE CABLE
#58 SENSA,GO TO PRIMARY CHANNEL
#59 IRIS, PUT CABLE IN MACHINE
#60 IRIS, PUT FUSE IN MACHINE
SENSA AND AUDA SALVAGED THE REMAINING NEEDED CABLE TO FIX THE CABLE IN THE
PRIMARY CHANNEL. SENSA IS NOW ON HER WAY. POET VALIANTLY DIED TRYING TO
WORK THE CAMERA IN THE PRIMARY CHANNEL AFTER HAVING CORROSIVE ACID
SPILLED ON HIM, AND IRIS HAS FIXED THE RESET MACHINE NOW ONLY AWAITING
THE INSTALLATION OF THE CABLES IN THE FCS TO RESET THE SYSTEMS TO SET THE
SURFACE WORLD ABOVE RIGHT.
#61 WHIZ,GO TO WALDO
#62 WHIZ,TAKE FOURTEEN-INCH CABLE
#63 WHIZ,REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE
#64 WHIZ,DRAG WALDO TO THE EAST END
#65 AUDA,GO TO SLEEP CHAMBER
#66 SENSA,REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE
#67 IRIS,PRESS —– CIRCLE
#68 IRIS,PRESS —– CIRCLE
AT THIS POINT THE GAME IS OVER AND ONLY 8000 ARE DEAD AND YOU HAVE
SUCCEEDED IN YOUR MISSION. IT SHOULD BE NOTED THAT THIS DOES NOT ANSWER
ALL THE QUESTIONS AND PUZZLES THAT ARE PRESENTED IN THE GAME IT JUST
TELLS YOU HOW TO WIN THE GAME IN THE SHORTEST ORDER.
Well,that’s all the solutions for this file,so if you still want more
solutions (as if that wasn’t enough), choose “SOLUTIONS 2″ from the menu.
This file was originally compiled by Cyborg and brought to you by SEWER
SOFTWARE.


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