MINDSHADOW – THE COMPLETE SOLUTION
Brought to you by Sewer Software. Thanks to Pirasoft/ACU for the original Amiga file which was ported to the ST by Sewer Possum, and edited and corrected by Sewer Rat.
Well, here we are again, all set for another adventure, but without anyelfin swords or magic lamps. You awake on a deserted island sufferingfrom amnesia. Your mission, if you accept, is to save yourself and toregain your memory. There are a few tricky puzzles to solve and savingthe game at various spots is recommended. Also, as in other adventuregames, it is a good idea to map your surroundings. The graphics areadequate and the parser, although not as good as Infocom’s, does work.Remember to examine and search everything you find in your journey.
There are two unique commands built into this game. The most criticalfunction is the “THINK” command. When a clue is found, type in the wordTHINK (followed by the clue that you found) and hope for the best. Ifyou haven’t thought enough you’ll never solve the game. The othercommand is the “HELP CONDOR” function. The game has a help list builtinto the program that you can call on if you need a push in the rightdirection. The only problem is that it can be called up only three timesduring the game. After that you are on your own.
Let’s get started. You awake on a deserted beach with a spectacularview of the ocean. In fact, look at the ocean but but don’t go in thewater. Go N, then enter the hut and take some straw. Examine the trashcan and take the candle. Well, you don’t really need it. Exit the hutthen go E. Take a piece of steel from the dory, then go E again and take a vine.Go W, W, S, and drop all but the vine. Go E, and you should be at theedge of a cliff. Tie the vine to a rock then go Down. Enter the cave andexamine and search all, then take a rock from the ground. Dig in ground.Take the map, then E, Up, W. Look at the map, then N. At this point, you might want to save the game. Go N, N, E, N, E, E, S,S, E. Search the trunk and take the bottle, but don’t drink it. Go W, W,N, W, W, S, W, S, S, S. Drop the map, then take the piece of steel andthe shell. Listen to the shell. Type, “BANG ROCK WITH STEEL OVER STRAWTO MAKE FIRE”. Drop the rock and the piece of steel, then wait. When theboat comes, offer the captain the bottle.
You should now be on the pirate ship and the captain will have left youalone to go exploring. Go N, W, and talk to the doctor. Go S, then fightwith the man. Go S again and take the meat cleaver. You can also eat thefish if you like sashimi. Go N, N, E, S, S, S, W, then cut the chainwith the meat cleaver. Go E, N, N, E, E.
You should now be in England. Go E, E, E, S, and search the sleepingman. Take the hat and the money, then go N, W, W, S. Give the man 5pounds and take the pole. Go N, W, and get the debris with the pole.Drop the pole, then take the newspaper. Read it. Remember to remember.Go E, N, and talk to the man. Give the man 5 pounds and remember thepassword (it may vary with different disks). Go S, E, N, E. This isanother good spot to save the game. Talk to the woman, then give her the hat. Go E. Examine the drink, thenfollow the man. Go S, W, then take the hat and look inside the hat.Rather then leave a tip, you can kiss the woman. Go W, N, E, then type,”CHANDRALT” or whatever the password is in your game. Give the man 200pounds for your ticket then go W, S, S, W, N, N, and enter the airplane.Remember to remember. You should now be in beautiful downtown Luxembourg. Go N, W, then BOOTH11. Talk to the man. If that doesn’t work, search the man. Take the noteand the ID card, then read both of them. Go E, E, N, N, W, Up, N. Thisis another spot to save the game.
Go W, then DUCK. Examine the room and take all. Read the parchment. GoE, S, Down, E, S, and now we are going on a little nature hike. Go E, E,E, S, and dig in the ground with the shell. Drop the shell, then takethe leaflet and read it. It sure does look like a bank account number. Go N, W, W, W, W, and talk to the woman. Type in the bank number thenopen the box. Take the gun, then drop the box. Go E, N, W, Up, N, N, N,N. This is it. Save the game again, then E. Shoot the man with the gun,then take themessage and read it. Now, if you have remembered all thenames and found all the clues, you should regain your memory and solvethe game by using the THINK COMMAND.
Type “THINK ARCMAN”. “THINK BOB”. “THINK MASTERS”. “THINK JARED”.”THINK TYCOON”. “THINK LUXEMBOURG”. “THINK WILLIAM”. At this point, anew screen should appear with the entire story of your trials andtribulations.
MINDSHADOW – THE COMPLETE SOLUTION