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Dungeon Master (more)

DUNGEON MASTER CREATURE/ITEM LIST AND HINTS
*******************************************
EDITED AND CORRECTED BY SEWER RAT
*********************************
Please Note :- This file was ported from the Amiga by Sewer Possum
(Thanks to Pirasoft/ACU for the original Doc). As a result, the
following information contained in this file pertains to the Amiga
version. We at Sewer H.Q. are unsure whether the ST version is
identical, but are assuming that it is, and hence the information
will be relevant. If not, we apologise to those who will therefore
find this Doc useless, but I am sure there are many ST’ers who
also have Amiga’s and will be able to use this file anyway,
thereby justifying its inclusion in Sewer Doc Disk Number 5.
Enough said, Sewer Rat.
DUNGEON MASTER
ˇˇˇˇˇˇˇˇˇˇˇˇˇˇ
CHAMPIONS LIST
ˇˇˇˇˇˇˇˇˇˇˇˇˇˇ
#  NAME    CLASSES                 EQUIPMENT       STATISTICS
——————————————————————————
1  Iaido   Apprentice Fighter      Samurai Sword   43/55/40/35/45/50/48/65/11
Novice Priest           Ghi, Trousers
——————————————————————————
2  Zed     Novice Fighter & Priest Torch, Hosen    40/40/40/50/40/40/60/60/10
Novice Ninja & Wizard   Pants, Mail
——————————————————————————
3  Elija   Novice Fighter          Robe, Sandals   42/40/42/36/53/40/60/58/22
Apprentice Priest       Magic Box
——————————————————————————
4  Chani   Novice Fighter          Shirt, Sandals  37/47/57/37/47/37/47/67/20
Apprentice Wizard       Moonstone
——————————————————————————
5  Hawk    Novice Fighter          Leather Pants   45/35/38/55/35/35/70/85/10
Apprentice Priest       Leather Jerkin
Boots, 2 Arrows
——————————————————————————
6  Boris   Novice Ninja            Leather Pants   35/45/55/40/45/40/35/65/28
Apprentice Wizard       Leather Boots
Rabbits Foot
——————————————————————————
7  Alex    Apprentice Ninja        Leather Pants   44/55/45/40/35/40/50/57/13
Novice Wizard           Leather Jerkin
Boots, Sling
——————————————————————————
8  Nabi    Apprentice Priest       Staff, Tunic    41/36/45/45/55/55/55/65/15
Novice Wizard           Pants, Sandals
——————————————————————————
9  Linflas Apprentice Fighter      Elven Boots     45/45/47/35/50/35/65/50/12
Novice Wizard           Elven Doublet
Elven Huke, Bow
——————————————————————————
10  Gando   Novice Wizard           Leather Boots   39/45/47/33/48/43/39/63/26
Apprentice Ninja        Leather Jerkin
2 Poison Darts
——————————————————————————
11  Syra    Novice Priest           Elven Doublet   38/35/43/45/42/40/53/72/15
Apprentice Wizard       Tabard, Apple
——————————————————————————
12  Halk    Journeyman Fighter      Berzerk Helm    55/43/30/46/38/48/90/75/00
Barbarian Hide
Club, Sandals
——————————————————————————
13  Daroou  Apprentice Fighter                      50/30/35/45/30/45/100/65/6
Neophyte Wizard
——————————————————————————
14  Wu Tse  Novice Ninja            Silk Shirt      38/35/53/45/47/40/45/47/20
Apprentice Priest       Tabard, Sandals
3 Throwing Stars
——————————————————————————
15  Tiggy   Novice Ninja            Kirtle, Gunna   30/45/50/35/59/40/25/45/36
Apprentice Wizard       Sandals, Wand
——————————————————————————
16  Leif    Apprentice Fighter      Leather Jerkin  46/40/39/50/45/45/75/70/7
Novice Priest           Leather Pants
Leather Boots
——————————————————————————
17  Azizi   Novice Fighter          Barbarian Hide  47/48/42/45/30/35/61/77/7
Apprentice Ninja        Hide Shield
Halter, Daggars
——————————————————————————
18  Stamm   Journeyman Fighter      Leather Pants   52/43/35/50/35/55/75/80/00
Suede Boots
Tunic, Axe
——————————————————————————
19  Mophus  Journeyman Priest       Sandals, Robe   42/35/40/48/40/45/55/55/19
Cheese, Bread
Apple
——————————————————————————
20  Wuuf    Apprentice Ninja        Leather Jerkin  33/57/45/40/35/40/40/50/30
Novice Priest           Empty Flask
——————————————————————————
21  Leyla   Journeyman Ninja        Leather Pants   40/53/45/47/45/35/48/60/3
Leather Boots
Silk Shirt, Rope
——————————————————————————
22  Sonja   Journeyman Fighter      Gunna, Halter   54/45/39/49/40/40/65/70/2
Choker, Sword
Sandals
——————————————————————————
23  Hissssa Apprentice Fighter                      58/48/35/35/43/55/80/61/5
Novice Ninja
——————————————————————————
24  Gothmog Journeyman Wizard       Cloak of Night  40/43/48/34/50/59/60/55/18
——————————————————————————
NOTES:
Statistics are in the following form -
STRENGTH/DEXTERITY/WISDOM/VITALITY/ANTIMAGIC/ANTIFIRE/HEALTH/STAMINA/MANA
Resurrecting a champion keeps stats.  Reincarnating may lower or raise stats.
-LEVEL ONE-
(Hall Of Champions)
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Water Flask                             Torch
Cheese
Corn
Apples (2)
Bread (2)
==============================================================================
No monsters are encountered on this level.  You should choose your party
members carefully.  A well-balanced party may get you farther than four
of the most powerful champions of the same type.  Use this level to practice
wielding weapons and casting spells.  It will give you an idea of which
champions you may wish to bring along on your adventure.  If you have no idea
who to take, try these four:  Zed, Tiggy, Azizi, and Wuuf.
Be sure to monitor your champions’ stats, fatigue, and hunger on this level as
well.  Notice how much food and water it takes to restore stats, and bed down
for a while to monitor stat regeneration.  Food and water are plentiful in the
early dungeon levels, but become very scarce as you go on.  Conserve!  Make a
note on your map where you may have left food so that you can return there in
a pinch.
As you encounter monsters in the lower levels, be sure to have all of your
party members participate in battles.  Your champions experience levels raise
in proportion to how much they accomplish or attempt.  Plan team efforts
before battling.
Conserve torches.  Use light spells when possible, and store your torches away
for those times when MANA is important.
Scrolls themselves have no use, other than to provide guidance and
instructions.  You may wish to use the scrolls as path markers.
On this level, fill your water flask(s) and find/store all food.
If one of your champions dies, be sure to pick up their bones and equipment if
possible.
Learn which champion can cast which spells.  Eventually, you will notice which
spells/potions kill each type of monster easily.
Learn which weapons work best with which champions.
-LEVEL TWO-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Apples (5)     Daggers (2)   Gold (6)   Boots (2)            Screamers
Drumstick      Arrow         Emerald    Torch (6)            Mummies
Cheese (2)     Sword         Topaz      Pants (2)
Corn           Stars (3)     Iron       Shirt
Falchon (2)   Solid      Flask (4)
Magic Box     Key Of B   Water Flask
Buckler                  Copper Coin
Chests (2)
==============================================================================
Screamers make for a good meal.  Mummies are dangerous, and you must hit and
move in order to kill them this early on (keep in mind where you saw an
altar).  A couple of things to note on battles….closed gates can be an
asset, and what is dangerous to your party is also dangerous to monsters.
Recover any thrown weapons after a battle.  If some are missing, a monster may
have picked it up.  Find and kill it.
Do not be stopped by closed/locked doors.  Where there is a will, there is a
way.  Sound is as important as sight, so turn up the volume!
On this level you will encounter two seemingly impenetrable barriers:  a door
and a force field.  They have alot to do with each other, and one of them can
be violated.
CAST YOUR INFLUENCE – This is a two-part obstacle.  You must use two distinct
aspects of your champions abilities in the correct order; the first is a
spell.
General Notes:  Save the game position to disk regularly, especially before
dangerous moves and after a tough portion of the game.  If your champion has
not enough MANA to chant a spell in total, chant as many syllables as possible
and then sleep.  When you awaken you can chant the remainder of the spell.
You may pre-chant a spell for each champion and keep them at the ready in case
you run into some surprising situations.  You should also know by now that
objects/weapons to be used must be placed in right hand.  Best use of chests
is to store one type of item together in each chest (food in one, clothing and
armor in another, etc).
-LEVEL THREE-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Bread (2)      Chain Mail    RA Key     Water Flask          Screamers
Drumstick (3)  Arrow                    Pants                Blue Meanies
Cheese (3)     Helmet                   Torch (2)            Rock Creatures
Sword                    Flask (2)
Boots
Compass
Chest (2)
——————————————————————————
MATRIX ROOM
——————————————————————————
Bread          Sword         Gold       Robe
Cheese
——————————————————————————
CHAMBER OF THE GUARDIANS
——————————————————————————
Apple                                   Chest
Drumstick (2)                Gold       Shirt
——————————————————————————
CREATURE CAVERN
——————————————————————————
Cheese                       Gold
——————————————————————————
ROOM OF THE GEM
——————————————————————————
Cheese (2)     Sling         Gold       Blue Gem
Apple (2)                               Rabbit Foot
Drumstick (2)
Bread
——————————————————————————
THE VAULT
——————————————————————————
Bread          Helmet        Gold       Pants
Silver Coin
Chest
——————————————————————————
TIME IS OF THE ESSENCE
——————————————————————————
Apple                        Gold       Shirt
Drumstick
==============================================================================
VAULT – Don’t horde -all- the money you find.  Key word in the phrase is
‘cast’.  Remember other means of opening doors besides keys, buttons,
switches, or pads.  Some things cannot simply be taken, but must instead be
‘exchanged’.
TIME – Hit and run 4 left, 2 forward.  Recall one aspect of CAST YOUR
INFLUENCE.  Trap door works just like other encountered, except the trigger
might not be where you expect it to be.
GUARDIANS – Following the chest is one way of acquiring it.  Think about what
you do with a mirror and don’t leave the immediate area without using it.
MATRIX – Remember, walls are important to notice.  Use object you found upon
entering this dungeon level or you may become a bit disoriented.
GEM – Pits are the pits, so lose some of your less important objects.  Again,
watch the walls.
GENERAL NOTES: It is often helpful to find a small room closeby when you need
to sleep; simply close the door and your party will be sufficiently safe.
Many times you will move so quickly that you will pass right by wall switches
which open doors and secret panels.
Remember that running and closing a gate may be the ticket to killing monster
parties.  Doors and gates closing on a being will cause much damage.
-LEVEL  FOUR-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Drumstick (2)  Rapier        Gold       Water Flask          Rock Monsters
Cheese         Horn Of Fear             Flask (3)            Screamers
Chain Mail               Shirt                Bees
Axe                      Pants                Worms
Bow                      Gold Coin            Ghosts
Helmet                   Hosen
==============================================================================
A second staircase is around somewhere which leads back to previous level.
There is a room here which contains Screamers.  Open door, kill Screamers, get
food.  Close door, re-open door and Screamers are there again.  Nice food
supply.
Purple Worms are just as dangerous to you as that first mummy you encountered
in level two.  Circle and hit them.  Move, hit, move.
Be sure to examine aqueducts.
Don’t take shortcut the first time.  Come back to it later.
If you find the ‘prisoner’ you will be near staircase leading down a level.
Heed the writing or you will have more work to do.  As long as prisoner is
imprisoned, so are you.
Bow raises Ninja level very slowly.  Best use it later when you find slayer
arrows.
Lock Picks are worthless.
-LEVEL  FIVE-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Torch                Screamers
Bees
Green Octopus
Skeletons
Flying Snakes
——————————————————————————
BLUE TRANSPORTER ROOM
——————————————————————————
Poison Dart (3)          Mirror Of Dawn
VEN Potion               Gold Coin
Helmet                   Blue Gem
——————————————————————————
BUTTON ROOM
——————————————————————————
Dagger                   Gem Of Ages
Leg Mail                 Ekkhard Cross
Mace                     Blue Gem
Hosen
Gold Coin
——————————————————————————
NEVER ENDING ROOM
——————————————————————————
Corn           Staff                    Illumulit
Helmet                   Choker
——————————————————————————
PIT ROOM (and lower)
——————————————————————————
Drumstick (3)  VEN Potion (2)           Chest
DAIN Potion              Blue Gem
KU Potion
Large Shield
==============================================================================
TRANSPORTER – R-R-180-L-180-R
BUTTON – Push 5 of them.  Mark them to keep track.
NEVER END – Button. Go back and look for room.
PIT – Secret rooms, magic walls.
-LEVEL SIX-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Drumstick (2)  Vorpal Blade  Solid                           Wizard Eyes
Magic Box     Iron                            Skeletons
Helmet                                        Bees
Yew Staff                                     Flying Snakes
Large Shield
——————————————————————————
KING FILIUS’ ROOM
——————————————————————————
Mail Akelton  Iron
——————————————————————————
FLOOR PANEL ROOM
——————————————————————————
Magic Box     Iron
——————————————————————————
KING MIDAS ROOM
——————————————————————————
Iron
——————————————————————————
I DON’T LIKE TO BE IGNORED ROOM
——————————————————————————
Drumstick      VI Potion     Iron       Torch
ROS Potion
Magic Box
——————————————————————————
AFTER DOUBLE DOORS
——————————————————————————
Corn           Arrows (2)               Mirth Akelton
Drumstick      Stars (2)                Mirth Pants
Crossbow                 Torch
Magic Box (2)
Vorpal Blade
==============================================================================
RIDDLES – All have something to do with your inventory of objects.  Think.
OTHER HINTS:  Transport a heavy object.  Throw dagger or shoot arrow; if it
returns try again, if not then turn corner….Surprise!  Magic box – Wall
ring.
-LEVEL SEVEN-
(RA Level – Tomb Of Firestaff)
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
FireStaff     RA Key     Water Flask          Rock Monster
Carbomite     Turquoise  Flask (4)
FUL Bomb      Winged Key Torch
VEN Bomb                 Lock Picks
INQUISITOR               Magnifier
——————————————————————————
ROOM #1
——————————————————————————
Scepter Of Lyf           Gem Of Ages
Illumulit
——————————————————————————
ROOM #2
——————————————————————————
DragonSpit               SpeedBoots
——————————————————————————
ROOM #3
——————————————————————————
FreezeLife              Crown
——————————————————————————
ROOM #4
——————————————————————————
Bolt Blade
Flaimbain Mail
==============================================================================
Keys are important on this level.  Needed are 1 Master Key, 1 Ruby Key, and
4 RA Keys.  RA Keys are found on levels 3, 7, 9, and 12                             AMIGA DUNGEON MASTER
-LEVEL EIGHT-
(The Arena)
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Apple          Yew Staff     Solid      Chest (2)            Ghosts
Cheese         FUL Bomb (5)             Ring Of Time         Theives
Potions (2)              Rabbit Foot          Skeletons
Staff Of Manar           Torch                Mummies
Mace Of Order            Jewel Symar
Star                     Copper Coin
Magic Box
Delta
==============================================================================
On long hallway, take 26 steps, turn around, and wait until door opens.
Chasing Theives will most times lead you to nastier monsters.
-LEVEL  NINE-
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Cheese (2)   Storm Ring     RA Key      MAG                     Armadillos
Apple                                   Robe
Torch (3)
============================================================================                             AMIGA DUNGEON MASTER
-LEVEL TEN-
(The Snake Level)
FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Corn (2)       SpeedBow      Skeleton   Water Flask          Scorpians
Cheese (2)     HardCleave    Key Of B   Chest                Skeletons
Bread (4)      FUL Bomb                 Torch                Wizard Eyes
Drumstick      Armor                    Moonstone Amulet     Theives
Magnifier
==============================================================================
-LEVEL  ELEVEN-
(Clockwise Level)
FOOD       WEAPONS       KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Drumstick  Mace          Iron       Chest (2)            Bees
Sabre         Cross (2)  Copper Coin (4)      Theives
Staff         Skeleton                        Water Creatures
Armor Of Lyte                                 Blue Creatures
Mornigstar Mace
Fury
Diamond Sword
VEN Potion
FUL Bomb
Magic Defense
FootPlate
==============================================================================
Portions of this level are not mappable.
Beware poison traps.
POISON ROOM: Get sword, stay till cloud clears, kick trap, move back.
CLOCKWISE ROOM: Start at writings, move counterclockwise.
-LEVEL  TWELVE-
(Knight  Level)
FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
Corn (3)   Health Potion   Topaz      Water Flask          Knights
Apple (4)  VEN Potion      Emerald    Speed Boots          Octopus
Bread      FUL Bomb        Master                          Spiders
Cheese     Armor Of Darc   RA Key                          Crystal Ball
Drumstick  Arrow           Skeleton
Helmet of Lyte
==============================================================================
One of the Knights has a key you need.  Spells do not affect him.
Some spiders proliferate more than others.
A distinct monster boundary is in place.  Use it to your advantage.
-LEVEL THIRTEEN-
(Black Lord Level)
FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
NONE       Flamit                     Hellion Necklace     Black Lord (Wizard)
Tar Pits
Gargoyles
==============================================================================
Have a fire extinguisher at the ready.
-LEVEL FOURTEEN-
(DRAGON  LEVEL)
FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
——————————————————————————
NONE       Eye Of Time     Plain      Crown                Dragon
Power Gem                  Various Gems
Crown
Silver Coins
Gold Coins
==============================================================================
To Kill Dragon:  Lead him back to stairway you came down and attack him.  When
you see fireball coming, go up stairs.
Power gem in locked room: rebirthing chamber, so save coins…only way in.
To get power gem to merge with firestaff:  Use the Zokathra spell
Dungeon Master Spell List
Compiled By Michael Stetter
Note:  The power symbols are required for all spells.  Power effects
the strength and duration of the spell.  All potions require
a empty flask.
Power  1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON
Elemental  1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO
Form  1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR
Class  1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR
Power  Elemental  Form  Class    Caster     Effect
———————————————————————–
1-6       1                       P        MON Potion (Stamina)
1-6       2                       P        VI Potion (Healing)
1-6       4                       W        Light
1-6       6                       W        Open Button Doors
1-6       1       4               P        Spell Shield
1-6       1       5               P        YA Potion (Protection)
1-6       2       5               P        BRO Potion (Cures Poison)
1-6       3       1               P        Poison Potion
1-6       4       4               W        Fireball
1-6       5       1               W        Poison Cloud
1-6       5       2               W        Weaken Non-Material Beings
1-6       1       5      2        P        Magic Footprints
1-6       1       5      3        P        DANE Potion (Wisdom)
1-6       1       5      4        P        NETA Potion (Vitality)
1-6       3       2      5        P        Look Through Solid Objects
1-6       3       3      5        W        Lightning Bolt
1-6       3       3      6        P        Monster Confusion
1-6       3       4      5        W        Light
1-6       3       5      2        P        ROS Potion (Dexterity)
1-6       4       5      1        P        KU Potion (Strength)
1-6       4       5      4        P        Fire Shield
1-6       5       4      6        W        Darkness
1-6       6       3      5        W        ZOKATHRA Spell
1-6       6       5      5        P        EE Potion (Mana)
———————————————————————–
CONDENSED MAD MANS RAMBALINGS
In Dungeon Master there are a few secrets..If you want to play
without cheating stop right here..DO NOT READ ANY FARTHER
FIRST LEVEL:
CAST YOUR INFLUNCE..You throw a 1/6 spell to open the door, then you
throw an object thru the door.
LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and
strike it down with your sword
SECOND LEVEL:
After going downstairs face the left wall go 6 or 7 spaces and
you will find a switch opens secret panel. Where you will find a
compass to use with the Matrix room.
Vault room: remove coin and replace with something else door will
now stay open
Time is of the Essense: push button and move very quickly to eet
through fist passage way..push button turn around and throw
something through the blue field the pit will then close..push
button and walk backwards
Chamber of the Guardians: push the button next to the chest until
the chest appears outside..In chest use the mirror of dawn to open
secret passage next to blue eye
Fourth Level:
Transporter Room: The way through to get to the room is a you
land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT
Buttom Room: you push the button as they show up until you have
pushed 5 of them you may have to push them more than once..mark
them as you push them so that you can keep track
Neverending Room: Find the button on the wall push it..then go
back to where you came in the big room.turn left and follow the
wall to get to the next room
Pit Room: In the room to the left there are many secret room
starting to left by walking thru the wall while facing the arm
and wood shackles…there are 3 secret rooms in all after entering
On level 3 there is another staircase that leads back to level 2
there is a room that has a closed gate in that room you will find
screamers that when you leave the room the door will close and
they will be reborn therefore a endless food supply
Fifth Level:
Riddle room:
I am all- I am none: mirror of dawn
An arch but no back: bow
Hard as a rock..Blue as the sky..Twinkle in a woman eye:  blue gem
A golden head but no body:  gold coin
Midas room: you place a coin in the hole in the wall
Room with locked gate and no way to open it: Place a heavy object
where the Transporter appears and turn it on
After going through the locked door you will come across a room
that is locked and in it you will find a magical box as you leave
you will see a ring on the wall push it..you will open a secret
passageway
Strength Hall: shoot the green arrow or throw a dagger if it comes back
try again if not go around a corner and a gate will be open
Seventh Level:
The easist way to shut off the Fireballs is to drop down into the
pits and then drop into the next one and bring yourself back to
the surface and walk foward in front of you will be the shut off
for the deflector and the fireballs
Eigheth Level
When is a rock not a rock: when it is nothing
step to the left one step and walk thru the wall as you get
through the wall mark it so that you can find your way back
Also on that level there is a area in the hallway that spins you
180 degrees so you end up going back where you came from. Use
magical footprints or throw things down the hallway when they come
back you are there mark that area and when you get there turn 180
as you get there
What is at your feet is overhead: you step on switches and
fireball hit you
The easiest way is to put something on the switches as you get
out of the way of the fireballs..with something on the switches
they will only fire once and you can pass right threw..there are 6
floor switch 3 on both sides
What is lighter than air.. The corbomite you found earlier
Beware of my twisted fate: The room is set up like a snake you
have to go thru in a winding fashion
Vooommm: 2 places to go
Clockwise room: go counterclockwise to get to all the different
area of the room you must start at the sign that says clockwise
and move to a different section by going counter clockwise
Poison Room: get the sword and stay where you are until the cloud
clears when the cloud clears step foward and kick off another trap
and move back to the clear area until out the door
To get the power gem to merge with the firestaff you must use the
Zokthra spell..a little advice have everything you want in the
dragon area before you do this for afterwords there is no way out
Next to the power gem in the locked room is a rebirthing chamber
so save those coins it’s the only way in
What kills the Creatures: As you get stronger in your wizard
skills yopu will be able to make stronger version of the same
spell as the creatures show up they each take a stronger version
of the same potion and it may take more than one to kill it
mummies……..Weapons at first when you wizard skills are stronger
Fireballs
Screamers……Weapons..Poison clouds..Fireballs
Blue meanies…with/Clubs..Fireballs..Weapons
Rock creature..Poison clouds
Bees………..Fireballs
Worms……….Fireballs(level 4)..Posion cloud
Ghosts………Vorpal blade..Yew staffs..staff of Manar..non material
being spell
Green octopus..Fireballs
Flying snakes..Fireballs
Skeltons…….Fireballs
Wizard eyes….Fireballs
Rock Men…….Catch them in a door and then use  your weapons
Theives……. Fireballs..when you chase after them beware they will
always lead you to a larger enemy
Rats………..Fireballs
Armadillos…..Fireballs
Trolls………Fireballs
Scorpions……Fireballs (lots of them)
Knights……..Doors and Fighting skills
Flaoting Oct…Vorpal blade..non material spell
Spiders……..Fireballs
Tarpits……..Fireballs
Gargoyles……Fireballs
Wizard………Firestaff after being merged with power gem
SPECIAL STUFF AND POWER CHARTS
MAGICAL AND SPECIAL ITEMS
————————-
AMULETS
——-
Amulet of Duga –  Causes magical earthquakes
Ekkhard Cross  -  P for wizards
Pendant Feral  -  Increases agility and wisdom (originally Wuuf’s)
Spirit Eye     –  Protection from magic
Hellion        -  Combines magic, physik, and energy interchangeably into
any form.
RINGS
—–
Stormring      -  Propels lightning bolts
Eye Of Time    -  Stops time for all but those specifidexterity
Powertower     –  Leg braces which increase strength
Flamit         –  Gauntlet which casts flames
Speedboots     –  Enhances speed of the wearer
ARMOR
—–
Armor Of Darc  -  Possibly the strongest armor in these worlds
Armor Of Lyte  -  Better and lighter than plate mail
Dexhelm        -  Increases wearer weapons
WEAPONS
———-
Bolt Blade     – Lightning sword
Delta Sword    - Thrusting weapon
Diamond Edge   – Great against armor
Hardcleave     – Finest battle-axe (capable of berserk attacks)
The Inquisitor – One of the finest weapons in the world (adds MANA too)
Vorpal Blades  - For ethereal beings (possibly only usable by magic users)
Nerra          - Provides special abilities
OTHER ITEMS
———–
Horn Of Fear   – Blowing it might instill fear in enemy.
Magnifier      - Provides light/fire
Mirror Of Dawn – Good against the ethereal beings, and for some magic walls
STAFFS AND WANDS
———————-
The Conduit    - Creates storms and gives wielder ability to see thru walls
Yew Staff      - A twin staff of Manar (?)
ORDER OF STRENGTH AND POWER
—————————
DAGGER          CLOTHING        METAL HELMET     LEATHER BOOTS  HIDE SHIELD
CLUB            BUCKLER
SMALL MACE      PLATE MAIL      BASINET          FOOTPLATE      SMALL SHIELD
SWORD                                                           LARGE SHIELD
RAPIER
SAMURAI SWORD
SABRE
MORINGSTAR

DUNGEON MASTER CREATURE/ITEM LIST AND HINTS*******************************************
EDITED AND CORRECTED BY SEWER RAT*********************************

Please Note :- This file was ported from the Amiga by Sewer Possum (Thanks to Pirasoft/ACU for the original Doc). As a result, the following information contained in this file pertains to the Amiga version. We at Sewer H.Q. are unsure whether the ST version is identical, but are assuming that it is, and hence the information will be relevant. If not, we apologise to those who will therefore find this Doc useless, but I am sure there are many ST’ers who also have Amiga’s and will be able to use this file anyway, thereby justifying its inclusion in Sewer Doc Disk Number 5. Enough said, Sewer Rat.

DUNGEON MASTER                              ˇˇˇˇˇˇˇˇˇˇˇˇˇˇ                              CHAMPIONS LIST                              ˇˇˇˇˇˇˇˇˇˇˇˇˇˇ

#  NAME    CLASSES                 EQUIPMENT       STATISTICS——————————————————————————
1  Iaido   Apprentice Fighter      Samurai Sword   43/55/40/35/45/50/48/65/11            Novice Priest           Ghi, Trousers—————————————————————————— 2  Zed     Novice Fighter & Priest Torch, Hosen    40/40/40/50/40/40/60/60/10            Novice Ninja & Wizard   Pants, Mail—————————————————————————— 3  Elija   Novice Fighter          Robe, Sandals   42/40/42/36/53/40/60/58/22            Apprentice Priest       Magic Box—————————————————————————— 4  Chani   Novice Fighter          Shirt, Sandals  37/47/57/37/47/37/47/67/20            Apprentice Wizard       Moonstone—————————————————————————— 5  Hawk    Novice Fighter          Leather Pants   45/35/38/55/35/35/70/85/10            Apprentice Priest       Leather Jerkin                                    Boots, 2 Arrows—————————————————————————— 6  Boris   Novice Ninja            Leather Pants   35/45/55/40/45/40/35/65/28            Apprentice Wizard       Leather Boots                                    Rabbits Foot—————————————————————————— 7  Alex    Apprentice Ninja        Leather Pants   44/55/45/40/35/40/50/57/13            Novice Wizard           Leather Jerkin                                    Boots, Sling—————————————————————————— 8  Nabi    Apprentice Priest       Staff, Tunic    41/36/45/45/55/55/55/65/15            Novice Wizard           Pants, Sandals—————————————————————————— 9  Linflas Apprentice Fighter      Elven Boots     45/45/47/35/50/35/65/50/12            Novice Wizard           Elven Doublet                                    Elven Huke, Bow——————————————————————————10  Gando   Novice Wizard           Leather Boots   39/45/47/33/48/43/39/63/26            Apprentice Ninja        Leather Jerkin                                    2 Poison Darts——————————————————————————11  Syra    Novice Priest           Elven Doublet   38/35/43/45/42/40/53/72/15            Apprentice Wizard       Tabard, Apple   ——————————————————————————12  Halk    Journeyman Fighter      Berzerk Helm    55/43/30/46/38/48/90/75/00                                    Barbarian Hide                                    Club, Sandals——————————————————————————13  Daroou  Apprentice Fighter                      50/30/35/45/30/45/100/65/6            Neophyte Wizard——————————————————————————14  Wu Tse  Novice Ninja            Silk Shirt      38/35/53/45/47/40/45/47/20            Apprentice Priest       Tabard, Sandals                                    3 Throwing Stars——————————————————————————15  Tiggy   Novice Ninja            Kirtle, Gunna   30/45/50/35/59/40/25/45/36            Apprentice Wizard       Sandals, Wand   ——————————————————————————16  Leif    Apprentice Fighter      Leather Jerkin  46/40/39/50/45/45/75/70/7            Novice Priest           Leather Pants                                    Leather Boots——————————————————————————17  Azizi   Novice Fighter          Barbarian Hide  47/48/42/45/30/35/61/77/7            Apprentice Ninja        Hide Shield                                     Halter, Daggars——————————————————————————18  Stamm   Journeyman Fighter      Leather Pants   52/43/35/50/35/55/75/80/00                                    Suede Boots                                    Tunic, Axe——————————————————————————19  Mophus  Journeyman Priest       Sandals, Robe   42/35/40/48/40/45/55/55/19                                    Cheese, Bread                                    Apple——————————————————————————20  Wuuf    Apprentice Ninja        Leather Jerkin  33/57/45/40/35/40/40/50/30            Novice Priest           Empty Flask——————————————————————————21  Leyla   Journeyman Ninja        Leather Pants   40/53/45/47/45/35/48/60/3                                    Leather Boots                                    Silk Shirt, Rope——————————————————————————22  Sonja   Journeyman Fighter      Gunna, Halter   54/45/39/49/40/40/65/70/2                                    Choker, Sword                                    Sandals——————————————————————————23  Hissssa Apprentice Fighter                      58/48/35/35/43/55/80/61/5            Novice Ninja ——————————————————————————24  Gothmog Journeyman Wizard       Cloak of Night  40/43/48/34/50/59/60/55/18——————————————————————————
NOTES:
Statistics are in the following form -STRENGTH/DEXTERITY/WISDOM/VITALITY/ANTIMAGIC/ANTIFIRE/HEALTH/STAMINA/MANA
Resurrecting a champion keeps stats.  Reincarnating may lower or raise stats.

-LEVEL ONE-                             (Hall Of Champions)

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Water Flask                             Torch Cheese Corn Apples (2) Bread (2)
==============================================================================
No monsters are encountered on this level.  You should choose your party members carefully.  A well-balanced party may get you farther than four of the most powerful champions of the same type.  Use this level to practice wielding weapons and casting spells.  It will give you an idea of which champions you may wish to bring along on your adventure.  If you have no idea who to take, try these four:  Zed, Tiggy, Azizi, and Wuuf.
Be sure to monitor your champions’ stats, fatigue, and hunger on this level as well.  Notice how much food and water it takes to restore stats, and bed down for a while to monitor stat regeneration.  Food and water are plentiful in the early dungeon levels, but become very scarce as you go on.  Conserve!  Make a note on your map where you may have left food so that you can return there in a pinch.
As you encounter monsters in the lower levels, be sure to have all of your party members participate in battles.  Your champions experience levels raise in proportion to how much they accomplish or attempt.  Plan team efforts before battling.
Conserve torches.  Use light spells when possible, and store your torches away for those times when MANA is important.
Scrolls themselves have no use, other than to provide guidance and instructions.  You may wish to use the scrolls as path markers.
On this level, fill your water flask(s) and find/store all food.
If one of your champions dies, be sure to pick up their bones and equipment if possible.
Learn which champion can cast which spells.  Eventually, you will notice which spells/potions kill each type of monster easily.
Learn which weapons work best with which champions.

-LEVEL TWO-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Apples (5)     Daggers (2)   Gold (6)   Boots (2)            Screamers Drumstick      Arrow         Emerald    Torch (6)            Mummies Cheese (2)     Sword         Topaz      Pants (2)           Corn           Stars (3)     Iron       Shirt                              Falchon (2)   Solid      Flask (4)                Magic Box     Key Of B   Water Flask                Buckler                  Copper Coin                                         Chests (2)
==============================================================================   Screamers make for a good meal.  Mummies are dangerous, and you must hit and move in order to kill them this early on (keep in mind where you saw an altar).  A couple of things to note on battles….closed gates can be an asset, and what is dangerous to your party is also dangerous to monsters.
Recover any thrown weapons after a battle.  If some are missing, a monster may have picked it up.  Find and kill it.
Do not be stopped by closed/locked doors.  Where there is a will, there is a way.  Sound is as important as sight, so turn up the volume!
On this level you will encounter two seemingly impenetrable barriers:  a door and a force field.  They have alot to do with each other, and one of them can be violated.
CAST YOUR INFLUENCE – This is a two-part obstacle.  You must use two distinct aspects of your champions abilities in the correct order; the first is a spell.
General Notes:  Save the game position to disk regularly, especially before dangerous moves and after a tough portion of the game.  If your champion has not enough MANA to chant a spell in total, chant as many syllables as possible and then sleep.  When you awaken you can chant the remainder of the spell. You may pre-chant a spell for each champion and keep them at the ready in case you run into some surprising situations.  You should also know by now that objects/weapons to be used must be placed in right hand.  Best use of chests is to store one type of item together in each chest (food in one, clothing and armor in another, etc).
-LEVEL THREE-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Bread (2)      Chain Mail    RA Key     Water Flask          Screamers Drumstick (3)  Arrow                    Pants                Blue Meanies Cheese (3)     Helmet                   Torch (2)            Rock Creatures               Sword                    Flask (2)                                        Boots                                        Compass                                        Chest (2)
——————————————————————————                                 MATRIX ROOM—————————————————————————— Bread          Sword         Gold       Robe Cheese
——————————————————————————                           CHAMBER OF THE GUARDIANS—————————————————————————— Apple                                   Chest Drumstick (2)                Gold       Shirt
——————————————————————————                               CREATURE CAVERN—————————————————————————— Cheese                       Gold
——————————————————————————                               ROOM OF THE GEM—————————————————————————— Cheese (2)     Sling         Gold       Blue Gem    Apple (2)                               Rabbit Foot Drumstick (2) Bread
——————————————————————————                                  THE VAULT—————————————————————————— Bread          Helmet        Gold       Pants                                         Silver Coin                                         Chest
——————————————————————————                            TIME IS OF THE ESSENCE—————————————————————————— Apple                        Gold       Shirt Drumstick
==============================================================================

VAULT – Don’t horde -all- the money you find.  Key word in the phrase is ’cast’.  Remember other means of opening doors besides keys, buttons, switches, or pads.  Some things cannot simply be taken, but must instead be ’exchanged’.
TIME – Hit and run 4 left, 2 forward.  Recall one aspect of CAST YOUR INFLUENCE.  Trap door works just like other encountered, except the trigger might not be where you expect it to be.
GUARDIANS – Following the chest is one way of acquiring it.  Think about what you do with a mirror and don’t leave the immediate area without using it.
MATRIX – Remember, walls are important to notice.  Use object you found upon entering this dungeon level or you may become a bit disoriented.
GEM – Pits are the pits, so lose some of your less important objects.  Again, watch the walls.

GENERAL NOTES: It is often helpful to find a small room closeby when you need to sleep; simply close the door and your party will be sufficiently safe.
Many times you will move so quickly that you will pass right by wall switches which open doors and secret panels.
Remember that running and closing a gate may be the ticket to killing monster parties.  Doors and gates closing on a being will cause much damage.
-LEVEL  FOUR-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Drumstick (2)  Rapier        Gold       Water Flask          Rock Monsters Cheese         Horn Of Fear             Flask (3)            Screamers                Chain Mail               Shirt                Bees                Axe                      Pants                Worms                Bow                      Gold Coin            Ghosts                Helmet                   Hosen
==============================================================================
A second staircase is around somewhere which leads back to previous level. There is a room here which contains Screamers.  Open door, kill Screamers, get food.  Close door, re-open door and Screamers are there again.  Nice food supply.
Purple Worms are just as dangerous to you as that first mummy you encountered in level two.  Circle and hit them.  Move, hit, move.
Be sure to examine aqueducts.
Don’t take shortcut the first time.  Come back to it later.
If you find the ‘prisoner’ you will be near staircase leading down a level. Heed the writing or you will have more work to do.  As long as prisoner is imprisoned, so are you.
Bow raises Ninja level very slowly.  Best use it later when you find slayer arrows.
Lock Picks are worthless.
-LEVEL  FIVE-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES——————————————————————————                                         Torch                Screamers                                                              Bees                                                              Green Octopus                                                              Skeletons                                                              Flying Snakes
——————————————————————————                            BLUE TRANSPORTER ROOM——————————————————————————               Poison Dart (3)          Mirror Of Dawn               VEN Potion               Gold Coin               Helmet                   Blue Gem
——————————————————————————                                 BUTTON ROOM——————————————————————————               Dagger                   Gem Of Ages               Leg Mail                 Ekkhard Cross               Mace                     Blue Gem                                        Hosen                                        Gold Coin
——————————————————————————                              NEVER ENDING ROOM—————————————————————————— Corn           Staff                    Illumulit                Helmet                   Choker
——————————————————————————                             PIT ROOM (and lower)—————————————————————————— Drumstick (3)  VEN Potion (2)           Chest                DAIN Potion              Blue Gem                KU Potion                   Large Shield
==============================================================================
TRANSPORTER – R-R-180-L-180-R
BUTTON – Push 5 of them.  Mark them to keep track.
NEVER END – Button. Go back and look for room.
PIT – Secret rooms, magic walls.
-LEVEL SIX-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Drumstick (2)  Vorpal Blade  Solid                           Wizard Eyes                Magic Box     Iron                            Skeletons                Helmet                                        Bees                Yew Staff                                     Flying Snakes                Large Shield
——————————————————————————                              KING FILIUS’ ROOM——————————————————————————               Mail Akelton  Iron
——————————————————————————                               FLOOR PANEL ROOM——————————————————————————               Magic Box     Iron
——————————————————————————                               KING MIDAS ROOM——————————————————————————                             Iron
——————————————————————————                       I DON’T LIKE TO BE IGNORED ROOM—————————————————————————— Drumstick      VI Potion     Iron       Torch                ROS Potion                Magic Box
——————————————————————————                              AFTER DOUBLE DOORS—————————————————————————— Corn           Arrows (2)               Mirth Akelton        Drumstick      Stars (2)                Mirth Pants                Crossbow                 Torch                Magic Box (2)                Vorpal Blade
==============================================================================
RIDDLES – All have something to do with your inventory of objects.  Think.
OTHER HINTS:  Transport a heavy object.  Throw dagger or shoot arrow; if it returns try again, if not then turn corner….Surprise!  Magic box – Wall ring.
-LEVEL SEVEN-                        (RA Level – Tomb Of Firestaff)

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES——————————————————————————                FireStaff     RA Key     Water Flask          Rock Monster                Carbomite     Turquoise  Flask (4)                        FUL Bomb      Winged Key Torch                VEN Bomb                 Lock Picks                INQUISITOR               Magnifier               ——————————————————————————                                  ROOM #1——————————————————————————               Scepter Of Lyf           Gem Of Ages                                        Illumulit
——————————————————————————                                  ROOM #2——————————————————————————               DragonSpit               SpeedBoots
——————————————————————————                                  ROOM #3——————————————————————————               FreezeLife              Crown
——————————————————————————                                  ROOM #4——————————————————————————               Bolt Blade                           Flaimbain Mail
==============================================================================
Keys are important on this level.  Needed are 1 Master Key, 1 Ruby Key, and 4 RA Keys.  RA Keys are found on levels 3, 7, 9, and 12                             AMIGA DUNGEON MASTER
-LEVEL EIGHT-                                 (The Arena)

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Apple          Yew Staff     Solid      Chest (2)            Ghosts Cheese         FUL Bomb (5)             Ring Of Time         Theives                Potions (2)              Rabbit Foot          Skeletons                Staff Of Manar           Torch                Mummies                Mace Of Order            Jewel Symar                Star                     Copper Coin                Magic Box                Delta
==============================================================================
On long hallway, take 26 steps, turn around, and wait until door opens.
Chasing Theives will most times lead you to nastier monsters.
-LEVEL  NINE-

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Cheese (2)   Storm Ring     RA Key      MAG                     Armadillos Apple                                   Robe                                         Torch (3)                            ============================================================================                             AMIGA DUNGEON MASTER
-LEVEL TEN-                              (The Snake Level)

FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Corn (2)       SpeedBow      Skeleton   Water Flask          Scorpians Cheese (2)     HardCleave    Key Of B   Chest                Skeletons Bread (4)      FUL Bomb                 Torch                Wizard Eyes Drumstick      Armor                    Moonstone Amulet     Theives                Magnifier
==============================================================================

-LEVEL  ELEVEN-                              (Clockwise Level)

FOOD       WEAPONS       KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Drumstick  Mace          Iron       Chest (2)            Bees            Sabre         Cross (2)  Copper Coin (4)      Theives            Staff         Skeleton                        Water Creatures            Armor Of Lyte                                 Blue Creatures            Mornigstar Mace                                      Fury            Diamond Sword            VEN Potion            FUL Bomb            Magic Defense            FootPlate
==============================================================================
Portions of this level are not mappable.
Beware poison traps.
POISON ROOM: Get sword, stay till cloud clears, kick trap, move back.
CLOCKWISE ROOM: Start at writings, move counterclockwise.

-LEVEL  TWELVE-                               (Knight  Level)

FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES—————————————————————————— Corn (3)   Health Potion   Topaz      Water Flask          Knights Apple (4)  VEN Potion      Emerald    Speed Boots          Octopus Bread      FUL Bomb        Master                          Spiders Cheese     Armor Of Darc   RA Key                          Crystal Ball Drumstick  Arrow           Skeleton                    Helmet of Lyte
==============================================================================
One of the Knights has a key you need.  Spells do not affect him.
Some spiders proliferate more than others.
A distinct monster boundary is in place.  Use it to your advantage.
-LEVEL THIRTEEN-                                 (Black Lord Level)
FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES—————————————————————————— NONE       Flamit                     Hellion Necklace     Black Lord (Wizard)                                                           Tar Pits                                                           Gargoyles
==============================================================================
Have a fire extinguisher at the ready.
-LEVEL FOURTEEN-                               (DRAGON  LEVEL)

FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES—————————————————————————— NONE       Eye Of Time     Plain      Crown                Dragon            Power Gem                  Various Gems                                       Crown                                       Silver Coins                                       Gold Coins
==============================================================================
To Kill Dragon:  Lead him back to stairway you came down and attack him.  When you see fireball coming, go up stairs.
Power gem in locked room: rebirthing chamber, so save coins…only way in.
To get power gem to merge with firestaff:  Use the Zokathra spell

Dungeon Master Spell List                         Compiled By Michael Stetter

Note:  The power symbols are required for all spells.  Power effects          the strength and duration of the spell.  All potions require          a empty flask.
Power  1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON
Elemental  1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO
Form  1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR
Class  1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR

Power  Elemental  Form  Class    Caster     Effect   ———————————————————————–
1-6       1                       P        MON Potion (Stamina)    1-6       2                       P        VI Potion (Healing)    1-6       4                       W        Light    1-6       6                       W        Open Button Doors    1-6       1       4               P        Spell Shield    1-6       1       5               P        YA Potion (Protection)    1-6       2       5               P        BRO Potion (Cures Poison)    1-6       3       1               P        Poison Potion    1-6       4       4               W        Fireball    1-6       5       1               W        Poison Cloud    1-6       5       2               W        Weaken Non-Material Beings    1-6       1       5      2        P        Magic Footprints    1-6       1       5      3        P        DANE Potion (Wisdom)    1-6       1       5      4        P        NETA Potion (Vitality)    1-6       3       2      5        P        Look Through Solid Objects    1-6       3       3      5        W        Lightning Bolt    1-6       3       3      6        P        Monster Confusion    1-6       3       4      5        W        Light    1-6       3       5      2        P        ROS Potion (Dexterity)    1-6       4       5      1        P        KU Potion (Strength)    1-6       4       5      4        P        Fire Shield    1-6       5       4      6        W        Darkness    1-6       6       3      5        W        ZOKATHRA Spell    1-6       6       5      5        P        EE Potion (Mana)
———————————————————————–
CONDENSED MAD MANS RAMBALINGS
In Dungeon Master there are a few secrets..If you want to play  without cheating stop right here..DO NOT READ ANY FARTHER
FIRST LEVEL:
CAST YOUR INFLUNCE..You throw a 1/6 spell to open the door, then you  throw an object thru the door.   LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and  strike it down with your sword
SECOND LEVEL:
After going downstairs face the left wall go 6 or 7 spaces and  you will find a switch opens secret panel. Where you will find a  compass to use with the Matrix room.   Vault room: remove coin and replace with something else door will  now stay open   Time is of the Essense: push button and move very quickly to eet  through fist passage way..push button turn around and throw  something through the blue field the pit will then close..push  button and walk backwards   Chamber of the Guardians: push the button next to the chest until  the chest appears outside..In chest use the mirror of dawn to open  secret passage next to blue eye
Fourth Level:
Transporter Room: The way through to get to the room is a you  land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT Buttom Room: you push the button as they show up until you have  pushed 5 of them you may have to push them more than once..mark  them as you push them so that you can keep track
Neverending Room: Find the button on the wall push it..then go  back to where you came in the big room.turn left and follow the  wall to get to the next room  Pit Room: In the room to the left there are many secret room  starting to left by walking thru the wall while facing the arm  and wood shackles…there are 3 secret rooms in all after entering On level 3 there is another staircase that leads back to level 2  there is a room that has a closed gate in that room you will find  screamers that when you leave the room the door will close and  they will be reborn therefore a endless food supply
Fifth Level:
Riddle room: I am all- I am none: mirror of dawn An arch but no back: bow Hard as a rock..Blue as the sky..Twinkle in a woman eye:  blue gem A golden head but no body:  gold coin
Midas room: you place a coin in the hole in the wall   Room with locked gate and no way to open it: Place a heavy object  where the Transporter appears and turn it on After going through the locked door you will come across a room  that is locked and in it you will find a magical box as you leave  you will see a ring on the wall push it..you will open a secret  passageway
Strength Hall: shoot the green arrow or throw a dagger if it comes back try again if not go around a corner and a gate will be open
Seventh Level:   The easist way to shut off the Fireballs is to drop down into the  pits and then drop into the next one and bring yourself back to  the surface and walk foward in front of you will be the shut off  for the deflector and the fireballs
Eigheth Level
When is a rock not a rock: when it is nothing step to the left one step and walk thru the wall as you get  through the wall mark it so that you can find your way back
Also on that level there is a area in the hallway that spins you  180 degrees so you end up going back where you came from. Use  magical footprints or throw things down the hallway when they come  back you are there mark that area and when you get there turn 180  as you get there
What is at your feet is overhead: you step on switches and  fireball hit you The easiest way is to put something on the switches as you get  out of the way of the fireballs..with something on the switches  they will only fire once and you can pass right threw..there are 6  floor switch 3 on both sides
What is lighter than air.. The corbomite you found earlier
Beware of my twisted fate: The room is set up like a snake you  have to go thru in a winding fashion
Vooommm: 2 places to go
Clockwise room: go counterclockwise to get to all the different  area of the room you must start at the sign that says clockwise  and move to a different section by going counter clockwise  Poison Room: get the sword and stay where you are until the cloud  clears when the cloud clears step foward and kick off another trap  and move back to the clear area until out the door
To get the power gem to merge with the firestaff you must use the  Zokthra spell..a little advice have everything you want in the  dragon area before you do this for afterwords there is no way out
Next to the power gem in the locked room is a rebirthing chamber  so save those coins it’s the only way in
What kills the Creatures: As you get stronger in your wizard  skills yopu will be able to make stronger version of the same  spell as the creatures show up they each take a stronger version  of the same potion and it may take more than one to kill it
mummies……..Weapons at first when you wizard skills are stronger                 Fireballs Screamers……Weapons..Poison clouds..Fireballs Blue meanies…with/Clubs..Fireballs..Weapons Rock creature..Poison clouds Bees………..Fireballs Worms……….Fireballs(level 4)..Posion cloud Ghosts………Vorpal blade..Yew staffs..staff of Manar..non material                 being spell Green octopus..Fireballs Flying snakes..Fireballs Skeltons…….Fireballs Wizard eyes….Fireballs Rock Men…….Catch them in a door and then use  your weapons Theives……. Fireballs..when you chase after them beware they will                 always lead you to a larger enemy Rats………..Fireballs Armadillos…..Fireballs Trolls………Fireballs Scorpions……Fireballs (lots of them)  Knights……..Doors and Fighting skills Flaoting Oct…Vorpal blade..non material spell Spiders……..Fireballs Tarpits……..Fireballs Gargoyles……Fireballs Wizard………Firestaff after being merged with power gem

SPECIAL STUFF AND POWER CHARTS

MAGICAL AND SPECIAL ITEMS                          ————————-

AMULETS                                   ——- Amulet of Duga –  Causes magical earthquakes Ekkhard Cross  -  P for wizards Pendant Feral  -  Increases agility and wisdom (originally Wuuf’s) Spirit Eye     –  Protection from magic Hellion        -  Combines magic, physik, and energy interchangeably into                   any form.
RINGS                                    —– Stormring      -  Propels lightning bolts Eye Of Time    -  Stops time for all but those specifidexterity Powertower     –  Leg braces which increase strength Flamit         –  Gauntlet which casts flames Speedboots     –  Enhances speed of the wearer
ARMOR                                    —– Armor Of Darc  -  Possibly the strongest armor in these worlds Armor Of Lyte  -  Better and lighter than plate mail Dexhelm        -  Increases wearer weapons                                                                  WEAPONS                                  ———- Bolt Blade     – Lightning sword Delta Sword    - Thrusting weapon Diamond Edge   – Great against armor Hardcleave     – Finest battle-axe (capable of berserk attacks) The Inquisitor – One of the finest weapons in the world (adds MANA too) Vorpal Blades  - For ethereal beings (possibly only usable by magic users) Nerra          - Provides special abilities                                  OTHER ITEMS                                 ———– Horn Of Fear   – Blowing it might instill fear in enemy. Magnifier      - Provides light/fire Mirror Of Dawn – Good against the ethereal beings, and for some magic walls
STAFFS AND WANDS                           ———————- The Conduit    - Creates storms and gives wielder ability to see thru walls Yew Staff      - A twin staff of Manar (?)

ORDER OF STRENGTH AND POWER                         ————————— DAGGER          CLOTHING        METAL HELMET     LEATHER BOOTS  HIDE SHIELD  CLUB            BUCKLER      SMALL MACE      PLATE MAIL      BASINET          FOOTPLATE      SMALL SHIELD SWORD                                                           LARGE SHIELD RAPIER                                                                 SAMURAI SWORD                                                          SABRE                                                           MORINGSTAR